If you haven't played Syndra before, Syndra, which has undergone medium changes in version 12.19, is the best time to get started. The modified Syndra has weakened her early aggressiveness and is very suitable for players who are learning to master Syndra's mechanics. Coupled with the fact that the overall tempo is now slower, which is suitable for Syndra's game rhythm, the win rate of Brawl is also higher than before the change.
Syndra's Brawl has the buff of "output damage +5%" .
This change does not cancel Syndra's brawl buff. Syndra, who retains the damage buff, can really use her ultimate move after taking shape.
Let’s take a look at what Syndra changed first.
The passive is changed to an evolution mechanism similar to Victor's. By using two consecutive skills to cause damage to the hero, replenishing the artillery vehicle, and upgrading, the fragmented evolution skills are obtained. The evolution is smooth and it becomes QWER, and cannot be chosen independently.
The cooldown of the Q skill has been increased by 3 seconds, the mana cost has been reduced, the AP bonus has been increased, and the Q skill can be recharged after obtaining 40 layers of fragment evolution.
The pickup range of the W skill has been greatly increased, and the judgment mechanism has been optimized. After obtaining 60 layers of fragment evolution, it will cause additional real damage.
The dispersion angle of the E skill is greatly increased, the base damage and skill bonus are reduced, the cooldown time is the same for all levels, and the stun duration is slightly reduced. After obtaining 80 layers of fragment evolution, the dispersion angle of the E skill will be increased, and it will also have a high deceleration effect.
R skill passively reduces Q skill CD, base damage and AP bonus. After gaining 100 layers of Shard Evolution, R can directly execute heroes with less than 15% of their maximum health.
After reaching 120 layers of shards, Syndra gains 15% of total spell power.
In general, the designer changed Syndra to be weak in the early stage, and then began to exert strength to explode the mage in the middle and late stages.
In particular, the evolved width of the E skill is very terrifying in Brawl. It can basically cover the entire road, which is very unsolvable.
Syndra's Brawl Runes Sharing
Main runes: Dark Harvest/Electrocution+Taste of Blood+Eyeball Collector+Treasure Hunter
Secondary Runes: Mana Flow Tie + Transcendence
Rune analysis: Of course, explosive mage runes require violence. Dark Harvest is for beginners, and Electrocution is recommended for those with a certain level of proficiency.
Taste of Blood provides a little bit of blood recovery. After all, Syndra is really weak in the early stage and needs to survive.
Treasure hunters speed up the formation of equipment.
The mana regeneration of the secondary mana flow tie is enough, because now Syndra can regenerate mana when she gets fragments from the enemy, so she won't be too short of mana.
Transcendence provides skill haste and can release more skills.
[Equipment and points addition]
Outfit: Luden + Magic Wear Shoes + Shadow Flame + Hat + Zhongya + Magic Wear Stick
Add points: main Q and secondary W, which is bigger. (Because the evolution order is fixed, the CD of E skill is also fixed)
Equipment analysis: The equipment choices are all for explosive mages. What is worth discussing is the choice of mythical equipment.
We won’t discuss equipment like the big mask, which should only be considered if there are too many opponents in the front row.
Luden and Night Reaper are the ones that players struggle with the most.
Luden maximizes burst damage, while Night Reaper provides a lot of skill haste and health, making it more fault-tolerant.
Therefore, there is no need to be too rigid in the equipment, and it should be based on the opponent's lineup.
If the opponent's lineup has long and flexible hands, you can also push the stick, because QE's stun only lasts for 1.25 seconds. Pushing the stick ensures that after QE stuns someone, it can deal WR damage within the control time and achieve a stable kill! !
Introduction to gameplay
Why is now the best time to get Syndra?
Because the current version of Syndra is a bit weak in the early stage, old Syndra players are accustomed to the strong and overwhelming rhythm in the early stage. Now they are not used to having him develop in the early stage, and the gap between muscle memory and operation is a bit big.
The new version of Syndra has less offensive pressure, so she only needs to replenish her cannons, gain experience and other upgrades. As long as her skills evolve in place, novices can also achieve carry-level performance in team battles.
From an operational point of view, due to the longer CD of the Q skill and the wider pickup range of Syndra's W, which in disguise weakens the hit rate of the W skill, it is a bit difficult for Syndra to hit the enemy with two consecutive skills to obtain fragments in the early stage.
Empty Q can be very deadly.
Fortunately, Brawl upgrades quickly, and Syndra can evolve her Q skill at level 8 just by upgrading at the slowest level.
Once the Q skill can be charged, Syndra's development speed will be much faster, and the speed of obtaining fragments will also increase accordingly.
QE combo is the most convenient and safest way for Syndra to obtain fragments.
The highlight of the new version of Syndra is that her E skill can be pushed to multiple enemies in team battles.
The angle of dispersion of E after evolution is as high as 84 degrees. It is very powerful whether it is used to start a group or for control. You will know how powerful it is when you go to Syndra and experience it!