With the update of version 11.25 coming online, there are indispensable gameplay routines derived from the new version. In addition to the routine gameplay that has not yet been born or is about to be used in the new version, there are also some routine gameplay left over from the previous version, such as the protagonist of this issue, the Fatal Rhythm Prince. , this routine gameplay may bring the prince back into the public eye. Without further ado, let me give you an analysis of this routine gameplay.
Jarvan IV, Prince of Demacia
The Fatal Rhythm Prince is a gameplay that only changes runes. The Fatal Rhythm Runes can give the hero a high attack speed gain in the early stage. The Prince himself is a semi-meaty jungle hero, and his early skills stick and output performance are quite impressive. EQ At the same time as knocking up and piercing armor, the E skill can also gain attack speed. After adding the W skill, you can continuously cut down enemies with A. From this point of view, if it can be matched with a fatal rhythm, whether it is Gank or 1V1, the prince can Achieve good personal combat power in the early and mid-term to help win small-scale team battles or solo.
Q skill is our main output skill. The prince releases the skill to cause a certain amount of damage to enemies in a straight range, and has a certain armor-piercing effect on the hero target. The W skill is our functional skill. When the prince releases the skill, he can slow down the enemies in the area centered on himself. At the same time, when the prince releases the skill, he can also gain a protective shield.
The main system focuses on continuous output. The fatal rhythm is combined with our basic attack stack. After the stack is full, it can gain a high attack speed and a certain attack range. Triumph will restore a certain amount of our health and resilience with kills or participation in kills. With kills we permanently increase our resilience and reduce the enemy's control time. A critical strike increases the damage to enemies with residual health, ensuring stable kills.
The main function of the secondary system, Magical Shoes provides a free shoe to ensure our movement speed, and Star Insight provides rapid gains from summoner skills and equipment skills.
The Bloodthirsty Tomahawk can provide benefits such as attack health and skill haste, and gives us an active skill that can cause damage in a small area. If the Bloodthirsty passive skill damages the enemy hero target, it can provide a certain amount of recovery benefits.
Blood Hand provides a health bonus and a protective shield if our health is too low. Resurrection armor provides attack and armor and gives us a resurrection effect to ensure our continued combat performance.
For subsequent outfits, we can also choose equipment such as Death Dance, Anti-armor, Langton, etc., all of which are suitable for the prince. For shoes, we can still choose cloth armor shoes or mercury shoes.
Tips and gameplay
The first skill is Q Flash. The Prince's Q skill is a straight-range damage skill. Q Flash is generally used for our pursuit, but when the distance of Q skill is not enough to repair damage, we can use Q Flash and target farther. In addition to repairing damage, Q Flash can also be used for harvesting. Especially after a set of battles, we retreat with residual health, look for opportunities to wander the battlefield, and directly hit and kill the enemy with Q Flash.
The second skill is EQ flash. This skill is very practical. There are many types of EQ flash. What we are talking about here is straight-line EQ flash. Its principle is similar to Q flash. It can also stably hit enemies with a farther range than EQ's straight-line range. , different Q flashes only deal damage, EQ flashes can not only deal damage, but also cause knock-up effects on enemies outside the range, which is very practical for starting a group and retaining people.
Here is another way to release the EQ flash, the triangle EQ flash. The triangle EQ flash has many practical ranges. In addition to following the enemy to correct the angle after handing over the displacement to escape, you can also use the skill characteristics to knock away enemies on the route. Multiple enemies.
Finally, there are techniques for using R skills. There are many techniques for using R skills. In addition to the basic EQR, there are also R flash and REQ. The first two are used to start groups and are seamless R skills to start groups. Finally A REQ is the starting point of our R skill. After controlling the enemy in the terrain, our EQ pulls out the terrain of the R skill. While inflicting restrictions and damage, it can also pull out to protect our own safety. It is also a very good start. Group skills.
Recommended gameplay
The fatal rhythm rune gives the prince a very good fighting ability in the early and mid-term. The prince's play style in the early and mid-term remains unchanged, and is still based on gank. He uses the strong period in the early and mid-term to establish an advantage and snowball. The prince's gank The combo is very simple. After EQ starts, we use the W skill to keep the enemy, and then stick to the enemy and attack. Because of the fatal rhythm, we are guaranteed to be able to fight even in 1V1 in the early stage. We must also make good use of this in the early and mid-term to fight for neutral resources in the jungle.
In the middle and late stages, the equipment of the prince is taking shape, and the prince's semi-tankness is guaranteed. Here we will become the role of functional group start , actively start the group and create a good output space for the friendly forces, and finally cooperate with the friendly forces to follow up and win the team battle.