Master Yi, the Infinite Swordsman (referred to as Juggernaut), is one of the oldest heroes in League of Legends. He was released on February 21, 2009 and is one of the first veteran characters in League of Legends.
I don’t know how many of the earliest Juggernaut players have experienced the era of AP Juggernaut. In July 2013, he underwent a major redesign to adjust the difference between AD and AP play styles. Juggernaut gradually became more popular. It has become something we are familiar with.
However, no matter which version of Juggernaut you are familiar with, this hero is always a very extreme hero. He either has no sense of existence or carries the whole game. He is one of the heroes with the most five kills in official statistics. .
When the Juggernaut is ahead economically, he can kill the entire enemy team by himself. If the Juggernaut lags behind his opponent, it will be difficult for him to complete the harvest. The Juggernaut needs time to develop to reach peak strength.
This snowballing attribute of the Juggernaut makes him very popular in the pub game, especially in the low tiers. The developed Juggernaut can play one against five, but the Juggernaut is rarely seen in high tiers and games, except for some Version of the Gem Juggernaut Wild Core combination.
Of course, some old players may miss the short-lived AP Juggernaut era, when AP Juggernaut was used as a mid laner. Times have changed, and Juggernaut is left with only AD gameplay, and it can only be used in the jungle position.
In the LPL arena, there are not many impressive Juggernaut scenes. However, in the LCK, Faker used the Juggernaut mid laner against the CJ team in 2015. That game attracted everyone's attention. Faker's Juggernaut repeatedly jumped over the tower to kill the opponent, exerting the harvesting effect of the Juggernaut.
Of course, the SKT team at that time was too strong. Even when Faker played Juggernaut, he was killing his opponents randomly. In an interview last month, Faker mentioned that the current version is similar to S5 and S6, and he believes that the mid laner Juggernaut has a chance to play.
Having said that, Juggernaut still suffered two major weakenings in the S12 season. The first time was the 12.5 version that weakened the Dusk Blade armor-piercing style, and the second time was the 12.11 version that weakened the dominance of low-level players. The old problems of Juggernaut will still exist in 2022. This hero may need a major overhaul before he can appear in the professional arena or at high levels.
However, the designer has no intention of removing the traditional play style of Juggernaut. After all, MOBA games always have to leave some heroes who can kill five times by slashing and slashing to satisfy the dreams of some players.
The League of Legends balance team recently announced a medium-sized change to Master Yi, which is generally a buff. The goal is to narrow the gap between different segments. They plan to launch these changes in version 12.13.
Since Riot Games is on vacation this week, there are no subsequent changes on the test server. Let’s take a look at what Juggernaut has become based on last week’s changes. Keep in mind that all changes are subject to change before they are released to the official server.
Just looking at this number, you know that this is an obvious buff. Melee heroes have an increased attack range of 50 yards, which often determines your priority for blood exchanges online. Of course, Juggernaut usually doesn't get to play solo.
If the Juggernaut player brings the fatal rhythm rune, this rune can allow the melee hero to gain an additional 75 yards of attack range. Then, the Juggernaut will become more terrifying in a one-on-one duel, and it is possible that the opponent will get one or two more hits. .
The most important thing is that this change allows Juggernaut to be on the edge of certain walls and reach the enemy through the wall. Extra attack distance is always a good thing, especially for an allin hero like Juggernaut. Therefore, this buff seems inconspicuous, but actually brings a great impact to the Juggernaut.
To judge the level of a Juggernaut player, it is often based on the use of Q skills, whether it can avoid fatal damage or critical control. In the current official server, whenever the Juggernaut uses up his Q skill, he will appear in front of the enemy.
But that's not necessarily a good thing, sometimes you just want to avoid a skill, especially if you want to escape in the opposite direction. In the test server, Juggernaut's Q skill now has an indicator to remind you where you want to land after the skill ends.
During the casting process of the Q skill, an indicator will pop up to remind you that when the skill ends, the Juggernaut can land in any direction. You can right-click to position yourself in any direction an enemy is facing, making the Juggernaut's Q cap even higher.
This change means that the Juggernaut can traverse thinner terrain on the map, making the Juggernaut more versatile on the map for a hero who likes to constantly pursue. Especially with the increase in attack distance, the Juggernaut can more easily pursue his target and find opportunities to kill him.
The cooldown time of Juggernaut's W skill has been greatly reduced, from 28 seconds to 9 seconds, but the mana consumption has been adjusted from 50 points per second to 40 + 6% of the maximum mana, which can be regarded as some restrictions on the W skill.
In addition, the damage taken by the Juggernaut is reduced by 90% in the first 0.5 seconds of casting, and then drops to 60-70%. Juggernaut is a hero who likes to rush into enemy formations. For this tightrope-walking character, Juggernaut often needs the W skill to improve his survivability while waiting for the next Q skill to cool down.
The damage reduction effect of up to 90% when the W skill is first activated provides the Juggernaut with strong survivability, allowing you to survive fatal damage such as ignition and defensive attacks. Since the cooldown time of the skill is greatly reduced, the Juggernaut can frequently use the W skill to restore blood when he has a blue buff to maintain his battery life in the wild without having to go home frequently to replenish his supplies. Therefore, this change will definitely benefit Juggernaut a lot.
This change to Juggernaut is generally an enhancement, which should allow him to increase his winning rate in pub games and narrow the gap in winning rates between high and low tiers. But whether these changes can allow Juggernaut to enter the professional arena, we will need time to observe. After all, Juggernaut's early damage is still low, and teammates need to create harvest opportunities.
In the current version, there is a "large sword master" Belvis, who is competing with him for playing opportunities. Belvis's output environment and hero mechanism are obviously better.