Hello everyone, today I will bring you the production runes of the Blind Sin in Brawl. First, let’s take a look at the winning rate of the Blind Sin in Brawl. Since the 12.4 version enhanced the brawl balance of the Lee Sin, the Lee Sin has jumped into the ranks of popular fighters. If you have a certain proficiency foundation, the blind monk is fun and easy to win in the Brawl. The diverse equipment also allows the blind monk to perform well in most lineups.
National server hero brawl winning rate
Winning rate of external server brawls (statistics of platinum and platinum players and above)
balance gain
Changes in version 12.4:
+8% damage dealt, -10% damage taken → +10% damage dealt, -10% damage taken, +20% healing effect, +20% shield effect.
In order to make up for the compensatory enhancement provided by the reduced blood volume of the warrior outfit, after the enhancement, it can both absorb and fight.
flash snowball
The snowball can help the blind monk pursue or cut into the C position in the chaos. The summoner's skill is to choose to flash the snowball.
Mythical outfit winning rate
Blind Sin’s current mainstream and powerful mythological equipment options include Thirst of Blood and Star Eclipse. Both of these pieces of equipment have lineups that are more suitable for their respective performances. The winning rates are also similar, and the equipment can be flexibly installed according to the lineups of both sides.
thirsty for blood
Bloodthirsty Half-Meat is the old and powerful equipment of the blind monk. The treatment and shield effects of the equipment can be well utilized to enhance the balance of the blind monk. Bloodthirsty is very strong in most lineups, but in a game where both sides are basically squishy and throwing skills at each other, Bloodthirsty blind monks will have a hard time. Teammates entering the field can't keep up. If Bloodthirsty can't defeat multiple heroes, it won't be able to return. Blood, the equipment will be dropped in seconds before it is formed.
I've played a lot of blind monk games recently, and I've also played some games where my teammates were four in the back row. There are probably two ways to think about this kind of game. The first one is to use the regular blood-thirsty half-meat equipment, and focus on protecting teammates in the early stage. , use the Guardian Horn's recovery and W skills to develop two or three pieces of equipment. After the equipment is formed, it will be difficult for the opponent to deal with the entry of the blind monk. Another idea is to use the Star Eclipse armor, and look for opportunities to actively swap heads in the early stage to ensure that you can replace at least one person on the opposite side with one life, so as to achieve the goal of snowballing and quickly forming equipment, and find opportunities to carry the game on your own. It is recommended to predict the lineup of both sides at the beginning. I feel that if my teammates' poke push is not as strong as the opponent's, it will be difficult to wait until the equipment is formed. It may be better to find opportunities during the star eclipse to disrupt the opponent's advancement rhythm. (However, it is not recommended to play Blind Sin in a game where your teammates are all remote and have no control yet. There is too much pressure on the front row.)
In the current version, warriors like Blind Sin, who have strong output capabilities and are relatively flexible, have the first three pieces of equipment that are relatively fixed. As long as the opponent is not a chopper team or a pure AP lineup, they can make a three-piece set of Thirsty Blood, Death Dance, and Demon-Drinking Knife. After these three items are taken out, the mage will not lose much blood when hitting you, and the mage with output debuff like Bomberman will be even worse. For shoes, choose armor shoes or mercury shoes. The last two pieces of equipment can be supplemented according to the situation with output equipment Black Cut or green armor Langton and other defensive equipment. Green armor adds recovery and shield, which is more suitable for blind monks.
If you need to withstand pressure when going out, use the Guardian Horn, and if you need melee combat, use the other two Guardians.
Add some skill points to the main q, deputy w or deputy e, w can strengthen the balance, and the deputy w is better. When the opponent's poke is strong, I will use QW after level 3 to resist the pressure. It is quite useful in certain games.
star eclipse
Star Eclipse is more suitable to fight against lineups with more ranges. There are explosion-killing styles that deal pure damage with collectors, and Star Eclipse half-meat styles that are just mythical but do not produce thirsty blood. When teammates in the front row are solid and lack damage, it is good to play as a relatively fleshy assassin with pure output.
Skill points are added to the main q, deputy w or deputy e (the winning rate of Star Eclipse's main q, deputy w is 55%, and the main q, deputy e is 51.3%).
Blind film
After strengthening the shield and recovery, the blind-filming gameplay has some possibilities in brawls, but it is still more of an entertainment gameplay . It is recommended to play it when playing black with friends. The blind patcher just plays himself as a shield patcher, and when combined with the buff shield, it is quite thick.
If you want to win by playing with stickers, it is best if your teammates have a big AD core. AD heroes with high output such as Aphelios and Jinx cannot have heroes suitable for Serpent Fang on the opposite side, otherwise the protection ability will be greatly reduced.
The equipment is for reference only. Crown can help teammates improve their mobility. Moonstone has higher shield and healing capacity. Choose according to the needs of the lineup. The remaining equipment is based on the situation. Crucible, Redemption and some meaty equipment are all available. out.
Add some main w and deputy e.
conqueror
Both Thirsty Blood Blind and Star Eclipse Blind can use the Conqueror. If the lineup is solid, the red system can be used to increase the damage of the snowball. Sudden impact can be replaced by the Eyeball Collector. When the team's front line is small and the resistance in the early stage is poor, the secondary system can use the green system's Resurrection and Resurrection Wind to develop through the early stage.
(If you decide to play pure output Star Eclipse at the beginning, you can choose Electrocution)
Alley
The talent of blind film, the magic shoes can be exchanged for the future market.
You can't insert the ward in a big brawl, and the difficulty of operating the blind monk plummets. In a big brawl, e flash and snowball r flash will be more practical. In addition, the basic attacks must be interspersed during the release of skills. The next two basic attacks of the blind monk after releasing the skills will increase the attack speed and energy recovery value. If the skills are released all at once, there will be an empty energy situation.
Finally, I wish everyone a happy brawl and a winning streak!