Card Master is a very popular hero in the national server brawl. It not only has control, can clear troops, can consume, but can also steal crystals, which is very in line with the entertainment mentality of many Brawl players. After the enhancements in version 13.1, the card has a winning rate of 52%+ and an appearance rate of nearly 9%. The data is very eye-catching, and it can be said that it is a must-play for anyone who comes to Brawl.
Card Brawl does not have any buffs, and the winning rate completely changes with the version change.
Version 13.1 reduces the CD of card Q skill and increases the AP bonus of blue cards and red cards.
This change directly increases the Card Brawl win rate by 2 percentage points.
The CD of the max-level Q skill is reduced by 1 second, improving the line clearing efficiency and consumption capacity.
The increase in the AP bonus of red and blue cards not only increases the speed of clearing lines and pushing towers, but also effectively increases the burst damage of cards.
Nowadays, blue cards can drop residual blood instantly by throwing crispy skin on their face.
You ask why the blue brand lost the crispy skin?
Because some ADs like to bring purification. If they lose a yellow card and get purified, it will be easier to Q-empty, while the damage of blue cards is really high.
Card Brawl Rune Sharing
Main runes: Dark Harvest + Taste of Blood + Eyeball Collector + Treasure Hunter
Secondary rune: calmness + critical strike
Rune analysis: Card, a hero that can play burst + consumption, is very suitable for Dark Harvest. The Q skill can easily reach the Dark Harvest layer.
Taste of Blood provides some recovery capabilities and is the card's only means of recovering blood.
Eye Collector increases damage.
Treasure hunters quickly create mythical costumes.
Although the card has blue cards, theoretically there is no shortage of blue, but many times it is necessary to use Q + red cards to clear troops, and it is really not enough without calming down and leisure blue.
A critical strike increases the damage to enemies with residual health.
[Equipment and points addition]
Outfit: Luden + Magic Wear Shoes + Cannon + Lich + Hat + Magic Wear Stick
Add points: main Q and secondary W, which is bigger.
Summoner Skills: Flash + Sprint
Production analysis: Luden is produced purely for burst damage, not for the chain control of yellow card + Yongshuang. Luden can also assist cards in clearing troops, which is very useful.
The artillery and attack range make it very cost-effective to lose cards, and the movement speed bonus makes it easier to pull cards.
Lich has a movement speed bonus and skill haste, and can also increase basic attack damage and accelerate tower demolition, which are all attributes that the card relies on very much.
Hat + Magic Penetration Stick improves card output. If you need to save your life, use Magic Penetration Stick to switch to Zhongya.
Introduction to gameplay
When playing cards, you must first push the line and then consume people. Only with line rights can you have the opportunity to lose cards and consume people.
In the early stage, rely on Q skills + red/blue cards to clear troops, replenish as many troops as possible, and rationally use cards to passively maximize the economy.
Before the artillery comes out, the consumption depends solely on the Q skill draw. Don't be obsessive about holding up a card and moving forward to throw it at the enemy.
After the artillery comes out, wait until there are artillery special effects before selecting cards to consume.
When the card comes forward with the blue card, many crispies feel that they have no control and will relax their vigilance. They stand stupidly within the attack range of the card and think about changing blood, and then they are taught by the damage of artillery + blue card.
The blue card can also trigger Luden's acceleration bonus after dealing damage, so you are not afraid of the enemy catching up at all, especially after the third Lich is released, the pulling ability is even higher.
If the enemy is standing in the pile of soldiers, the card can choose the red card to hit the soldiers to consume them.
Don’t forget that W can add E skill damage, so the best way to consume blue cards is to use A soldiers with full E skills and then consume W.
In team battles, the ultimate card skill can be used to fly into the back row and help teammates. It can also restrain invisible heroes and provide help to teammates. If the ultimate move has been useless, after the group is over, you can plan the time to open a large amount of spring water without giving bounty to the enemy.