Although Scarecrow is relatively unpopular in Super Smash Bros., and his appearance rate is not high, the hero mechanism determines that its upper limit is very high. Even players who do not often play Scarecrow can use this hero to achieve the desired output, which is very suitable for retired players in Super Smash Bros. As long as you master the basic operations and use the ultimate move, you can win the team battle without too many skills.
Version 12.13 not only strengthens the fear time of the Q skill, but also strengthens the basic damage and AP bonus of the ultimate move.
When Jiang Zi is strengthened, it would be terrifying in a Super Smash Bros., which is known for fighting.
The extended fear time makes the crispy skin more stable, and the comprehensive increase in the damage of the ultimate solves the problem of insufficient damage of the scarecrow after all heroes have increased durability.
Due to the terrain of the Brawl, the Scarecrow can easily reach multiple enemies and deal tons of AOE damage.
You only need to consider how to maximize the benefits of the ultimate move without too many operations, which is very friendly to retired players of Super Smash Bros.
Scarecrow Brawl Rune Sharing
Main runes: first attack + perfect timing + future market + astral insight
Secondary runes: Eyeball Collector + Ultimate Hunter
Rune analysis: Scarecrow brings first strike not only to steal money, but also to increase the damage of first strike. The ultimate move itself increases the damage, plus the damage increase from the first attack. As long as Scarecrow jumps out the ultimate move with first attack, the damage will be very terrifying.
The Scarecrow must move out of Central Asia in order not to be defeated in seconds after opening it up, so it is very suitable to click on the perfect timing. You can also save 250 yuan by synthesizing Central Asia.
The future market will accelerate the formation of equipment.
Astral Insight reduces equipment and summoner skill CDs, which is important for straw men who rely on Zhongya and Flash.
Eye Collector increases damage.
Ultimate Hunter reduces the CD of his ultimate move. After all, the CD of 140 seconds at level 1 is too long in Super Smash Bros.
[Equipment and points addition]
Outfit: Night Reaper + Zhongya + Hat + Shadow Flame/Ice Staff/Ghost Book + Magic Penetration Rod
Extra points: In group fights, you can use multiple main W and deputy Q, and the main Q and deputy W will be crispy in seconds.
Equipment analysis: Since Night Reaper has been strengthened, it is very suitable for heroes like Straw Man who deal burst AOE damage. Not only does it provide movement speed bonus, but also health value and a large number of skill speeds to ensure the straw man's team fighting ability.
Zhongya increases fault tolerance, ensures full ultimate damage, and divides the battlefield.
Hat + Spell Penetration Rod increases damage.
The other item lacks damage and makes up for the Shadow Flame. The team lacks the ability to retain people and produces the Ice Staff. If it needs serious damage, it produces the Ghost Book.
Introduction to gameplay
Playing with scarecrow is playing with hero mechanics.
As long as you understand the scarecrow's fear mechanism and use fear-inducing ultimate moves, you can easily win team battles.
Let’s first look at the passive introduction of Scarecrow:
If the scarecrow does not move within 2 seconds, he will pretend to be a man in the grass .
Let’s look at it together with Q skills.
When the Scarecrow is not in combat or pretending to be a Scarecrow, using skills to cause damage will cause a fear effect on the enemy.
To put it simply, as long as the scarecrow meets one of the two conditions of being out of combat or immobile for 2 seconds, the skill can have a fear effect.
That is to say, even if you are seen by the enemy using the sight-seeing skill, as long as you are not harmed and enter the combat state and do not move for at least 2 seconds, the next skill will definitely have a fear effect.
It doesn’t matter if you don’t understand it yet, I’ll teach you the most intuitive method, look at the icon or status.
As shown in the picture, if you enter the Man in the Grass state, the status bar will display the Man in the Grass icon, and the Scarecrow himself will remain motionless, as dumb as a wooden chicken. Losing skills at this time will definitely trigger fear.
The Scarecrow combo is simple: RQEW. First the Q skill is fear, then the E skill is silence, and finally the W skill is kill.
Note that after the Q skill level is raised, unless the enemy has mercury shoes, you can take two steps after Q to ensure that you hit more people and then take EW.
How to forcefully kill the squishy ones when the status of the man in the grass is destroyed? It's very simple, just use Q skill fear and then R.
The core of Scarecrow is the ultimate move, so it is very important to find a good position to use it.
No matter the advantage or disadvantage, whenever there is a chance to attack multiple enemies, just R decisively.
There is less grass in the Brawl, but due to the narrow terrain, even if the enemy knows that the scarecrow is squatting in the grass, it is difficult to prevent the scarecrow from jumping.
As shown in the picture, even if the enemy hides under the tower, it is not safe. The range of the ultimate move can almost block the entire road.
As long as the overall idea of opening the C position for a large second is determined and guaranteed to reach the C position every time, the Scarecrow's team battle mission will be completed.
Finally, don’t forget to feed Poro with cookies during the Brawl so that you can use the scarecrow’s accessory eye. This accessory eye can block some skills if used well, and can even deceive the enemy’s skills to prepare for a counterattack.
What do you think of attacking the scarecrow first? Welcome to communicate~!