This is a guide on how to pass the purple color in the world of paintings and the whole process of clearing the purple fruit in the world of paintings. It shares with players how to pass the purple color in the game and how to pass the level. Come and take a look if you need it.
How to live in a purple world in the painting
1. Taking the bus
After collecting the blue fruits, the player exits the zoom image and sees an old man standing next to the bus stop. Next, click on the scene of the middle-aged protagonist, move the perspective to the right and click on the calendar. There is a circled date on the wall calendar, with tall buildings and the eyes of mythical creatures painted on it, hinting at the ending of the protagonist's journey.
However, players do not need this clue for the time being. They first click on the ring-like ring on the wall calendar, remove the ring and shrink the last room. After the old man has sorted out his thoughts, he shrinks the room again and puts the ring on the old man's head. Get a coin.
At this time, the plot is triggered. The little boy protagonist in red sees the purple tower mark on the bus stop and can get the purple fruit. Throw the coin you just got into the bus to let the little boy board the bus to the tower. It should be noted that to throw the coin, you must enlarge the bus coin acceptor.
2. Correction of railways
After boarding the bus, the protagonist discovers that this line has been going in circles along the gray track. If he wants to reach the final destination of the purple tower, he must change the railway line.
When the bus is moving in circles, click on the second picture and move the perspective to the left. There is a gradient green semicircular track on the wall. Turn back to the first bus track picture and click to enlarge until you see the Pegasus pattern, which can be clearly seen. These two pictures can be pieced together. Place the semicircular track on the second grid and the bus track on the last grid. If the two are connected vertically, the bus can successfully turn to the destination.
3. Enter the purple tower
After the bus arrives at the station, this bus picture can be temporarily ignored. Click to enlarge the picture directly below and splice the wall with the scissors with the second picture. Players can see a window covered with green moss and click to enter the church. There is a purple fruit mark symbol on the door, suggesting that players can get clues from here. However, if you want to enter the church, you cannot climb through the window. First, click on the picture in the protagonist's imagination, remove its outer frame to the last frame, then select the left icon, reassemble the outer frame, and the protagonist will go left.
After the protagonist approaches the scissors-patterned wall, he zooms in on the second picture. It turns out that there is a small door at the bottom of the wall, and there is a purple fruit mark on the door, implying that the player can enter through this small door. Then first exchange the positions of the two pictures, place the small door in the 1st grid, and place the protagonist in the 2nd grid. Then click on the scissors picture in the protagonist's imagination to remove its outer frame to the 4th grid. Click to enlarge the scissors picture, select the left icon in the lower left corner of the picture screen, and finally put the outer frames together again, zoom out of the picture, and the protagonist will go left and enter the small door.
Many players will get stuck here and wonder: Why doesn’t the protagonist move around even though the scenes in the two pictures are put together? In fact, the protagonist needs an indicator mark before he can act. The indicator mark can be selected from the picture on the upper right side of the protagonist, and he can go up, down, left, and right. The editor here recommends placing the targets that need action on the left, and then selecting them all and walking left. convenient.
4. Climb a tall building
After the protagonist entered through the small door, he found that his body had become smaller and he could not enter the tall building. Then the player can guide the protagonist to climb up the red ladder and use the visual difference between the stairs to return the protagonist's body shape to normal.
First click on the red and yellow splicing track of the bus map and place it on the 3rd grid. Then click on the round mark above the protagonist's head, remove it and place it in the first frame. You can see a girl on the splicing picture pointing upwards. Select this icon and put the outer frame together again, then the protagonist can climb Go up the red ladder. When the protagonist climbs to the top of the red ladder, the first picture is connected to the third picture. Use the same method again to select the down icon to guide the protagonist to climb down the ladder.
After coming down from the yellow ladder, the protagonist's body shape returns to normal. He can push open the church door and climb up the tall building. The last purple fruit is in the flower pot at the top of the tall building.
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