Many friends are not very clear about the calculation of Druid's critical damage in Diablo 4. Some players have made a simple summary. Let's take a look at the details of how to calculate Druid's critical damage in Diablo 4. Also included is a correction to the glyph's vulnerability calculation model using a simplified calculation model.
Before d4, there was no such term as additional explosion damage, that is, there was no source of explosion damage with exponential calculation.
Until the term "extra explosion damage" appeared in D4 Stone Crushing (I heard there is still a bug)?
Explosive damage has always been the sum of similar and different sources (including increased explosive damage from specific skills and increased explosive damage under specific conditions), multiplied by different types.
The "x" for explosive damage in the text of the Bear Man means to tell you that the d4 explosive damage is calculated by the
The English of Grinding Stone clearly says more Critical Strike Damage.
However, Ursine Englishincrease your Critical Strike Damage by ×10%
Must be inc
The second is the priority of weapon affixes. The concentration of two-handed weapons is 126*0.1%=12.6% more if they are full r and not strengthened.
Vulnerable two-handed weapons are 47% full r non-strengthened. After model conversion, it is 7.05%more (note that this is the more% brought by the base 0 will power and the base 0 vulnerability inc%. There is a diminishing marginal effect for multiple affixes, so you can put it into the formula yourself. If If you can find teammates to help you with vulnerability buffs throughout the process, or if you have other stable sources of vulnerability buffs, then vulnerability inc% will rank first)
All attributes
Blast damage
Ground blast damage
x damage increased
What is decrement and how to calculate the real improvement of more:
First, insert the model into the model with 15% probability (3/20) = 15%
After calculating all the formulas, the damage is 1000, and the affix is 53% vulnerableinc:
1000+1000*(15%*53%)=1079.5
Weapons are 47% more vulnerableinc
1000+1000*[15%*(53%+47%)]=1150
1150/1079.5-1=6.5%more (calculate your actual more% by yourself, everyone is different)
In a team situation, teammates help to set up the vulnerability buff throughout the process, 1000*(100%+53%)=1530
On the weapon, there is another 47%inc (according to the addition of similar and different sources) =1000*(100%+53%+47%)=2000
2000/1530-1=30%more (literally 47%, actually 30%more, which is a decrease)
This is the real improvement brought about by multiple affixes on vulnerability
The same goes for willpower.
Assume that the boss is killed within 1 minute
Assuming that the weapon affix is easy to damage the full roll, the non-enhanced 47%inc
Vulnerable buff 20 seconds CD triggers once and lasts for 3 seconds
Kill the boss within 60 seconds/20 seconds cd triggers a vulnerable buff * one time for 3 seconds = 9 seconds of vulnerable x zone is effective within 60 seconds
Vulnerable x zone in 9 seconds/Kill the boss within 60 seconds = 15% probability of triggering the vulnerability buff
15% probability of triggering the vulnerability buff converted to more=15%*vulnerability 47%inc value=final 7.05%more
The income of different monsters is also different, depending on your actual killing time (if you have played POE, there is a focus double calculation model in POE and the use of glyphs is the same)
Why attribute priority is higher than x% damage increase (inc%)
The damage increase brought by concentration is an independent multiplication zone, which is added from the same source.
All attributes also increase concentration, agility and critical hit rate, and strength and armor.
As well as the resources and more resistance of intelligence mosquito legs
The most important thing is that all attributes can meet the various attribute requirements on the peak plate.
In this comparison, the total attributes of More are abnormally large. On the contrary, the x damage increase (inc) is severely diminished under the marginal effect, and the benefits are extremely pitiful.
The main attribute and core skill damage INC are still discussed a lot.
First, 1 point of concentration = 0.1% skill damage and 0.25% suppression damage.
Strengthening level 5 brings a 50% increase in the corresponding affixes.
Weapon affix core skill damage 19.5%*1.5=29.25%
Weapon power affix 63*1.5=94*0.1%=9.4% skill damage +94*0.25%=23.5% suppression damage
Set a global variable. By default, you already have 600 points of peak mental strength disk 500inc. 3% suppression probability. The suppression damage is 1 time. The basic damage is 100. That is, the damage result is as follows:
100*(100%+500%+3%*150%)*(100%+60%)=967.2
After the weapon is strengthened to reach 94 willpower
100*[(100%+500%+3%*(150%+23.5%)]*(100%+60%+9.4%)=1025.21727
1025.21727/967.2=5.99%more
Result of 29.25 more cores for weapons
100*(100%+500%+3%*150%+29.25%)*(100%+60%)=1014
1014/967.2=4.83%more
So in the end, compared to the final damage of Intent Power 94, it is 1.146% higher than the core damage of 29.25%inc.
1025.21727/1014=1.106%more
The game Diablo 4 Druid's explosive damage calculation method has been shared with you. Friends who don't know how to calculate Ursine's explosive damage can first read the analysis in the article.