There are still many important attack attributes in Diablo 4. If you encounter an equipment with this attribute, you can choose it directly. First, the affix increases the skill level. The skill level provides the most basic skill damage multiplier, so It is one of the best sources of damage. Let’s take a look at the following content on how to choose it.
Affix·Skill Level. Skill level provides the most basic skill damage multiplier, so it is one of the best sources of damage.
Power·The power of control. Your damage against rooted, stunned, or frozen enemies is increased by x%. The great thing about this power is that the increased damage is calculated separately. For an enemy who is immobilized, comatose, or frozen, three damage bonuses will be calculated. This is really an exaggeration. This has caused many ice magicians to give up the option of wand + off-hand, and instead use two-handed wands to maximize the effectiveness of their power. Of course, this leaves you with one less power, and requires you to find a way to immobilize and stun the enemy. No matter what, the effect of this power is still too powerful. I even think this is a program BUG.
Peak Glyph·Control. For every 5 points of agility you purchase within the radiation range, the damage you do to targets under group control increases by Damage increased by x%. This glyph is similar to control power, with relatively small values, but it is still one of the very high-quality options.
Any source·specified attribute damage. Such as frost damage, fire damage, lightning damage. Many people will think that these damages are added directly to the panel, but in fact they are not. If you get a 100% frost damage panel through non-physical damage, and then get 20% frost damage from any channel, your actual frost damage will become [(100% original damage + 100% non-physical damage) * 120% frost Damage - 100% original damage] = 140% frost damage. Although frost damage is additive, specified attribute damage is a very tempting multiplication of addition. On the premise of non-physical damage, it is a very worthwhile attribute, and it is permanent damage.
Peak·Level. If you think your damage is low, it may not be your fault, or it may just be because your level is too low. The difference between level 70 and level 80 seems to be only 10 levels, but in fact there is a difference of 40 peak points, which is enough to finish a peak game and still have a surplus. If it is a pinnacle disk that only clicks on glyphs in the later stage, you can even click on 2. The gap in damage increase is difficult to make up. The level gap of level 10 may increase the damage gap several times.
Power·The power of punishment. Enemies from a distance have an 8% chance of being stunned for 2 seconds when hitting you. You deal x% increased damage to stunned enemies. Very high multiplication value. The necessary power of the electric method is also tempting enough for the ice method.