Hello everyone, today I would like to share with you the latest transitional item of Jinx that I have discovered so far. It can be said that it is very smooth and will not allow us to have an output vacuum period, that is, scraping. It is very practical.
I don’t know if you have noticed that if we directly release the ready-made equipment, the damage will be very low, and even if we wait for the three-piece set, there will be no damage. This is because there is a problem with our transition, resulting in team battles that cannot be harvested or the development speed is slow. In our three-piece set, During the set, the opposite side also made a meat suit, so we will compare the scraping.
Jinx is different from other ADs. Jinx needs economy very much, otherwise it will easily become transparent and team battles are dispensable. In order to allow us to better harvest (K head), we can make some small pieces of equipment with high returns to use, and save the money to choose our other equipment with relatively high returns.
We need to use the least amount of money to choose the most suitable equipment for our production. In this way, we can maximize the economy while maximizing the output, making it easier for us to harvest better and speed up our own development. Once the equipment is formed, the output is unstoppable. If we only release ready-made equipment, some equipment is not powerful individually and needs some equipment to pave the way for it to be powerful. For example, endless, we need critical hit rate to pave the way, otherwise It doesn't make much difference whether it's out or not, which is why everyone does scraping.
Conqueror can improve our continuous output capability
Brutal, Hunter Vampire, and Triumph are all available. Brutal is more popular, and I recommend Hunter Vampire. When we complete five different kills, we can get 7% of the Vampire. Paired with shoes, it is equivalent to a worn-out Vampire.
Adaptable shells can cope with all situations and increase our resilience
Fruit can give us a good battery life in the lane
Jinx can flash with R. Sometimes our R can easily miss. We can use flash to adjust the position and create an unexpected effect. WR is very suitable for harvesting. We can drive R at the extreme distance of W, which can maximize the damage of R. At the same time, because our W has a strong deceleration effect, our R is easy to hit.
Jinx is also easy to target. We must always pay attention to the enemy's movements in the lane. If we find that the opponent's middle lane or jungler has disappeared, we must immediately retreat and not give the opponent a chance. Otherwise, our development will be affected and we will not have the chance to harvest. of.
We don't want to grab the line, let alone push the line of troops to get blocked by the opponent. We have no displacement. Once we are ganked, we will either have to heal or be killed, and the line of soldiers will suffer a lot, and the economy will be stretched instantly. A lot.
We must only finish the last attack, and it is best to control the line of troops in front of our tower and not enter the tower. When the line of soldiers is about to enter the tower, as long as the enemy is not there, we can use the support to resist the damage of the line of soldiers. When our troops arrive, we can control them in front of our tower.
When playing in a group, we first pull the output at the edge, and try to find angles while outputting to cooperate with the enemy to kill those targets that are fragile and easy to kill. Our R is range damage. The farther the distance, the greater the range, so when we fight in a group , people who don’t have A can use R to get it and help us get started.