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Fixed an issue where players were unable to fight the boss of the 'Dreams of the Dead' dungeon.
Fixed an issue where certain Whispers could not be completed.
Fixed 'Storm Caller' event not recording as completed.
Fixed an issue where the 'Storm Caller' event would apply a permanent debuff to the player, gradually draining their health.
Fixed an issue where the 'Cultist Sanctuary' dungeon would spawn enemies behind the sealed door, thus blocking dungeon progress.
Fixed an issue where characters could still take damage and die during the cutscene for completing a stronghold. (This is not the same as the heroic victory we planned)
Fixed an issue where the level 100 ultimate boss would reappear without a life bar when killed at a specific stage.
Fixed an issue where progress could become stuck in the 'Cathedral of the Light' advancement dungeon in Kiowasha.
Fixed an issue that would cause players to crash or freeze if they entered the Primeval Grove dungeon during the Corrupted Fang mission.
Fixed an issue where the 'Insatiable Fury' and 'Wolf's Rapture' items would prevent a druid from transforming into werebear or werewolf form.
Fixed an issue where 'Spider Host' enemies would remain standing after exploding and dying.
Fixed an issue where equipment could not be dismantled in large quantities when gems were inserted into the mounting holes.
Fixed an issue where players were unable to teleport to Koriga while in Koriga and its outskirts.
Fixed 'Corpse Tentacles' causing corpses to visually disappear.
Fixed an issue where the camera would not zoom out when joining a world boss battle.
Fixed an issue where Barbarian players would get stuck between bone walls after using Charge.
Fixed an issue where Rogue players would still be seen by other players after using stealth skills in the Fields of Hatred.
Fixed an issue that would cause the player to fall into a knocked-back state if hit by multiple Ireda's tornadoes at the same time.
Fixed an issue where pressing any button on the controller while stunned would stop all player command input.
Fixed an issue where storage chests with world tier conditions could be taken to a higher world tier and provide rewards for that world tier.
Fixed an issue where the 'Skeleton Warrior' upgrade to increase thorn damage could not be applied correctly.
Fixed an issue where the 'Burning Intuition' ability on the Magician Summit panel did not take the base critical hit damage into consideration when calculating damage.
Fixed an issue where players could move around within the game during the countdown to leaving the game.
Fixed an issue in local co-op where the second player to close the regional progress menu would be locked in the world map.
Fixed an issue where certain mission progress was not applied correctly to all players in local co-op play.
Fixed an issue where the preview field for item upgrades would only be displayed to player 1 in local co-op play.
Fixed an issue where player 2 was unable to interact with the shop buttons in local co-op play.
Fixed an issue in local co-op where each player would display a different health bar when targeting the same enemy.
Fixed an issue where in a local cooperative game, if player 1 has opened the Soul Blessing menu, player 2 will be unable to close the menu.
Fixed an issue in local co-op where one player would be unable to move while on a mount if the other player had left the game.
Fixed an issue where NPC Larsen would appear repeatedly in multiple missions.
Fixed an issue where progress on the 'Plague Offering' quest could become stuck if the player exited the crypt when Lachlan started to stand up.
Fixed an issue that caused players to get stuck on their 'Age of Misery' quest progress if they teleported away and came back during the 'Destroy the Risen Horrors' objective.
Fixed an issue where the player character would get stuck if he was sitting in a chair talking to an NPC during the 'Demon's Ledger' mission.
Fixed an issue where Blore and the Chosen would move unnaturally when the player was near a broken wall and performing the eavesdropping scene.
Players can now re-enter the boss area after being joined by followers during the 'Break Through' mission.
Fixed an issue where the Forest of Illusion statues could become uninteractive during the 'Wayward' mission.
Fixed an issue where the Rogue career mission 'True Potential' would sometimes not complete correctly.
Fixed an issue where the chat interface could still be expanded even when the chat was not displayed.
Fixed an issue where when a team member is too far away from the team when their health is not full, their health bar will be displayed as 0.
Fixed 'This graphics processor is not supported! 'The message will be displayed abnormally.
Fixed an issue where the Druid's particle effects would still persist after closing the menu related to 'Soul Blessing'.
Fixed an issue where cross-network game notifications would still be displayed in the game even if the cross-network game function of the Xbox console was turned off.
Fixed an issue where new players would be shown a blank notification when a world boss appeared.
Fixed an issue where the potion upgrade icon would be missing when playing with a controller.
Fixed an issue where the town portal progress bar was still visible in the menu.
Fixed an issue where the Tab key would not open the map when opening the material interface on PC.
Fixed an issue where the mount's whip ability would be displayed as 'Not yet learned'.
Fixed an issue where the Linked Items menu would persist on the screen when switching between 'Keyboard & Mouse Input' and 'Controller Input'.
Fixed an issue where players would receive an error message when undeleting an expert character.
Fixed an issue where the interactive carousel prompt would appear on the vase near the teleportation platform of 'Destiny Hideout'.
Fixed an issue where holed buttons would persist if the player switched pages.
Fixed an issue where quests or items pinned by players on the map would not function properly under various circumstances.
Fixed an issue where text in various menus would not be displayed correctly under various circumstances.
Fixed multiple issues where health bars would not display correctly during PVP events.
Many user interface related experience improvements.
Many fixes for localized translations.
Fixed an issue where the Oddity Merchant's menu would incorrectly display item quality on some items (this does not affect the quality of items available for gambling).
Fixed an issue where clans could not be created when the user's language was set to Russian or Spanish.
Fixed an issue where the store would not be read correctly if the player died during checkout.
Fixed an issue where multiple cutscenes would not play correctly if players formed a team with more than 3 players on Xbox Series S, Xbox One and PlayStation 4.
Fixed an issue where the random appearance and body switching actions in the store would not work when viewing styled armor.
Fixed an issue where PlayStation 5's screen reading aid program could not function properly.
Fixed an issue where shop emotes would sometimes fail when using a controller.
Fixed an issue where the player character's eyes were not displayed correctly during the 'Loras' Cabin' cutscene in the prologue.
Various stability, performance, and visual improvements across all platforms.
Fixed an issue where laptop players using certain types of graphics cards would be unable to play the game.
Significantly increases the experience points for completing Nightmare Dungeons.
Greatly increase the experience value for killing monsters in Nightmare Dungeon.
Opening Hellwave Chests now provides more bonus experience points.
Significantly increases the experience points awarded for completing each Whisper
Fixed an issue where you would not be able to gain any experience points even if you completed a resist-type event that sometimes occurred after completing a dungeon objective.
Loitering bosses in Hellsurge will now more consistently drop higher quality loot.
Players can now teleport directly to their respective nightmare dungeons via the map.
Weekly reward caches from world bosses no longer require level requirements to be opened.
Developer Note: We are currently working on increasing the density of monsters and elites in end-game content and plan to roll out this change early in Season 1.
Developer's Note: We're still working hard to make all class styles more fun to play and more powerful with another wave of balance updates. In particular, we've seen feedback from the community that basic skills don't play much of a role in combat.
These changes will not change the most fundamental relationship between basic skills and core skills, but we hope to explore other ways to strengthen these two skills and make the leveling experience smoother. We also increased the strength of some skills because players think these skills are relatively weak compared to similar skills.
We're looking forward to future updates, and we're also looking at other hotly discussed topics such as minion survivability and the balance of genre strength. Please continue to give us feedback and we’ll see you at Sanctuary!
pounce attack
Base damage increased from 30% to 33%.
Rage generated increased from 9 to 10.
slam
Rage generated increased from 10 to 11.
Improved Slam toughness increased from 10% to 20%.
frantic
Base damage increased from 20% to 22%.
Peel
Bleed base damage increased from 36% to 40%.
Rage generated increased from 9 to 10.
Enhanced Skinning vulnerability chance increased from 10% to 15%.
two-handed swing
Base damage increased from 36% to 40%.
kick
Cooldown reduced from 17 seconds to 13 seconds
Base damage dealt to enemies knocked back into terrain increased from 54% to 70%.
charge
The base damage dealt by Enhanced Charge to enemies knocked back into the terrain is increased from 15% to 30%.
leap
Power Leap slow increased from 50% to 70%.
skin of steel
Strengthened Steel Skin's barrier increased from 10% to 20% of maximum health.
Call of the Ancestors
Intense Ancestral Call bonus attack speed increased from 10% to 20%.
steel vortex
Cooldown reduced from 60 seconds to 45 seconds.
The critical strike chance bonus of Intense Steel Vortex has been increased from 10% to 30%.
Intense Steel Vortex critical strike damage bonus increased from 20% to 40%
Leap Slam
Base damage increased from 75% to 112%.
Developer Note: The following changes include fixed damage to powers. These effects scale with item strength. For example, at item strength 820, the damage of Bul-Katho's Earthquake is increased from 1747-3404 points to 2687-3717 points.
Bulkesso
Earthquake's fixed damage increased from .39-.76 to .6-.83.
Earthquake
Earthquake's fixed damage increased from .39-.76 to .6-.83.
Windy sand
The fixed damage of Sandstorm is increased from .16-.25 to .22-.32.
Gale Lasher
The fixed damage of Sandstorm is increased from .16-.25 to .22-.32.
Stormy Sands
The fixed damage of Sandstorm is increased from .20-.36 to .24-.38. ,
Iron Warrior
Damage reduction increased from 10-20% to 15-25%
Killing
Damage increased from 16%-30% to 24%-38%.
Hellhammer
Fixed damage increased from .3-.5 to .6-.8.
earth spikes
Base damage increased from 16% to 17%.
The amount of spiritual power generated is increased from 10 to 11 points.
Vicious Earth Spike toughness increased from 4% to 8%.
Wind Shear base damage increased from 17% to 18%.
The amount of spiritual power generated has been increased from 12 to 13 points.
claw strike
Base damage increased from 20% to 22%.
The amount of spiritual power generated is increased from 10 to 11 points.
Wild Claw double-click chance increased from 10% to 15%.
Vicious Claw base damage increased from 10% to 15%.
hammer blow
Base damage increased from 20% to 22%.
The amount of spiritual power generated has been increased from 14 to 15 points.
Improved Hammer Toughness increased from 2% to 3%.
lightning storm
Enhanced Lightning Storm duration increased from 4 seconds to 6 seconds.
Primordial Lightning Storm chance to immobilize increased from 8% to 12%
tear into pieces
The base damage of the third hit is increased from 60% to 70%.
The healing effect of Enhanced Shred has been increased from 1% to 2% of maximum health.
Furious Shred base damage increased from 51% to 70%.
Primal Shred critical strike bonus increased from 20% to 30%.
wolf pack
Cooldown reduced from 14 seconds to 11 seconds.
The Lucky proc chance of Ferocious Wolves has been increased from 10% to 40%.
Hurricane
Base damage increased from 97.5% to 134%.
rabid dog bites
Base poison damage increased from 53% to 76%.
cataclysm
Base damage increased from 52% to 64%.
split
Base damage increased from 400% to 460%.
petrochemical
Critical strike damage bonus increased from 25% to 30%.
rout
Base damage increased from 140% to 180%.
beast rages
Attack speed bonus increased from 20% to 25%.
Damage bonus increased from 20% to 30%.
nature's wrath
Chance to cast spells for free increased from 20% to 30%.
Wolf's Wrath
Damage bonus increased from 60% to 70%.
Runesmith's Conductor Power
Fixed damage increased from 1 to 1.4.
split
Chance increased from 20-30% to 30-40%.
earthquake transfer
Cooldown reduced from 2.5-1.5 seconds to 2-1 seconds.
beast shadow afterimage
Damage increased from 60-90% to 70-100%.
harvest
Base damage increased from 12% to 13%.
Acolyte Harvest cooldown between corpses reduced from 5 seconds to 4 seconds.
break down
Base damage increased from 30% to 33%.
The base spirit generated per second has been increased from 7 to 8.
Corpse formation frequency increased from 2.5 seconds to 2 seconds.
Bleeding
Base damage increased from 25% to 27%.
Spirit generation increased from 8 to 9.
Bone Shards
Base damage increased from 8% to 9%.
Spirit generation increased from 6 to 7.
split soul
Initial base damage increased from 63% to 66%.
The base damage of Enhanced Cleave has been increased from 25% to 40%.
blood gun
Supernatural Blood Lance suppression requirement reduced from 8 to 6.
bone prison
Cooldown reduced from 20 seconds to 18 seconds.
Dread Bone Prison toughness increased from 5% to 8%.
Attack backlash
Base damage increased from 10% to 20%.
The damage bonus of Vicious Attack Backlash has been increased from 15% to 20%.
corpse tentacles
The chance of Blight Corpse Tentacles spawning Blood Orbs has been increased from 30% to 35%.
Bone Spike
Base damage increased from 80% to 120%.
Skeleton Resurrection and Golem
Minions will now always cast a curse when engaging a target.
Callan's edict
The required duration to take damage has been reduced from 3 seconds to 2 seconds.
Rasma's energy
Health required duration reduced from 15 seconds to 12 seconds.
Spiked Armor
Thorns increased from .08/.16/.24 to .1/.2/.3.
Exploding Skeletons
Fixed damage increased from .022-.03 to .045-.06.
tearing flesh
The amount of soul gained is increased from 10-20 points to 20-40 points.
Rapid blood
The cooldown time reduction of the ultimate move is increased from .5-1 seconds to 1-1.5 seconds.
uplifting blow
Base damage increased from 23% to 25%.
Moving Blade
Base damage increased from 15% to 16%.
heart-piercing arrow
Base damage increased from 22% to 24%.
Primary Heart Arrow damage increased from 30% to 75%.
Powerful Arrow
Base damage increased from 20% to 22%.
arrow screen
Base damage increased from 20% to 22%.
Nail Claw Thorn
The cold chance of Discipline's Claws has been increased from 20% to 25%.
smoke bomb
Cooldown reduced from 15 seconds to 13 seconds.
rain of arrows
Cooldown reduced from 60 seconds to 55 seconds.
Intense Arrowfall infusion potency increased from 20% to 30%.
scattering
Base damage increased from 70% to 105%.
close combat
Damage bonus increased from 20% to 30%.
escape expert
Cooldown reduced from 100 seconds to 45 seconds.
dark
The lucky trigger chance of obtaining Dark Shroud has been increased from 30-50% to 40-60%.
thing
Staring in the dark night
Death Trap increased cooldown reduced from 30-15% to 20-15%.
electro-optical bomb
Base damage increased from 8% to 10%.
Enhanced Lightning Bolt damage increased from 5.6% to 7%.
Flash Bolt chance increased from 3% to 4%.
frost bomb
Base damage increased from 35% to 38%.
flaming arrow
Burn damage increased from 40% to 44%.
Electric energy bomb
Base damage increased from 28% to 30%.
blazing flames
Base damage increased from 49% to 54%.
Improved Burning Flame damage increased from 15% to 25%.
Greater Burning Flame's immobilization time reduced from 4 seconds to 3 seconds.
fireball
Mana cost reduced from 40 to 35.
ice ball
Initial base damage increased from 32% to 36%.
Explosion base damage increased from 29% to 34%.
The chance of the powerful ice sphere applying the vulnerability effect has been increased from 25% to 30%.
snowstorm
Base damage increased from 120% to 130%.
Ice Blade
Chance of causing vulnerability increased from 30% to 40%.
Lightning Spear
Summon Lightning Spear's maximum damage bonus increased from 100% to 160%.
Current energy
Base damage increased from 15% to 20%.
Freeze wave
Base damage increased from 60% to 110%.
Overflowing with energy
Chance of chaining to another enemy increased from 20-30% to 30-40%.
Blackened limbs
Slow value increased from 25-35% to 40-60%.
fan the flames
Chance to restore mana increased from 5-10% to 12-17%.
Snow Guard
Damage reduction increased from 10-15% to 20-25%.
focus
Mana regeneration increased from 10-20% to 20-30%.
flame scar
Fixed damage increased from .1-.2 to .2-.3.
Staff of Lamb Eisen
Damage reduction reduced from 40-30% to 35-25%.
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