Rakshasa is finally implemented. As the first limited five-star fertility character, his cultivation is slightly different from other fertility characters because his healing volume benefits from the attack power bonus. Let’s talk about how to cultivate Rakshasa in detail:
The recommended order of adding points is: Combat Skills>Talents>Finishing Skills>General Attack. Combat skills are the core of Rakshasa's treatment. Upgrading can increase the amount of healing. The same is true for talents. Upgrading can increase the amount of healing provided by the barrier. Although finishing moves are also very important, upgrading will only increase the damage, but will not increase the number of enemy buffs that can be removed. Therefore, try to increase the level of combat skills and talents first, and then consider upgrading finishing moves. Basic attack does not need to be upgraded.
In terms of whereabouts, it is recommended to activate the three additional abilities as soon as possible, because they are all related to the auxiliary functions of Rakshasa. It should be noted that the additional ability that increases the probability of Rakshasa resisting control negative status by 70% is not the same effect as effect resistance, and the 70% value will not be included in the panel.
Two options are recommended for the four-piece set: the first is 2 quick shooters + 2 passers-by, and the second is a 4-passenger set. The advantage of the first type is that the parts are better matched. The two sets happen to be in the same copy of the relic, and the molding is very fast. The increase in healing amount is also higher with the first type. The advantage of the second type is the 1 extra combat skill point from the passing four-piece set. Overall, I personally recommend the first option.
The two-piece set recommends the Space Seal Station or the Immortal Boat of the Immortal. Personally, I recommend the Immortal Boat set, because Rakshasa's healing capacity is absolutely sufficient, and the 24% attack power of the seal station is the icing on the cake. In comparison, the overall increased attack power of the Immortal Boat can assist teammates, and the 12% increased health can also strengthen Rakshasa. Brake's own survival. However, considering that both sets are dropped in the same dungeon, use that set first if you find a suitable entry.
In terms of the main entry, the torso is the first choice for healing bonus, or attack power as a temporary replacement. The feet are for speed, and the plane ball is for attack power. If you think the healing amount is enough, you can also switch to defense or health enhancement. Survive, maintain the energy recovery efficiency of rope selection. The charging rope is combined with the exclusive light cone or a post-operative dialogue with overlay 4 or above, and one combat skill plus two basic attacks can complete the finishing skill cycle. Adverb entries prioritize speed, attack power, and effect resistance.
The first choice is of course the echo of the exclusive light cone coffin. Instead of the light cone, prioritize a postoperative conversation, the same mood, or just the right time. Although the finishing move and healing amount of a post-operative conversation are not used by Rakshasa, the charging efficiency is very useful; the same mood can restore energy to the entire team; at this time, Rakshasa's effect resistance and healing amount can be improved. If none of the above light cones are available, then consider equivalent exchange. Although the full stack of shadows returns 16 energy points, it is good, but the disadvantage is that it is unstable.
Rakshasa is a healing character that does not take up combat skill points. His teaming is very versatile and can theoretically be matched with any main C and teaming. In addition, two more ideas are recommended: the first one, 2 quantum + 2 imaginary number team, the specific lineup is Xier + Silver Wolf + Yu Kong + Raksha; the second one, the imaginary number team, the specific lineup is Walter + Yu Kong + Luo Brake + free position, Walter’s recommendation here is the main C’s training ideas and gameplay.
In addition to the regular star souls 3 and 5 with added skill levels, the rest of Rakshasa's star souls have enhanced his auxiliary abilities. Star Soul 1 is a barrier that adds attack to all of us. Star Soul 2 enhances the life-saving ability of combat skills, increases the healing amount when the specified target's health is low, and provides a shield when the target's health is high. Star Soul 4 puts enemies in the barrier into a weak state and reduces damage. Star Soul 6 is a finishing move that will reduce the enemy's overall resistance, which is equivalent to increasing our output.
Star Soul 0's Rakshasa is already a very useful healing character. If you want to pursue Star Soul, basically every Star Soul is very practical. Star Soul 1 and 6 are offensive upgrades, and Star Soul 2 and 4 are defensive upgrades. Which star soul is better to draw? Personally, I think it depends on how much card drawing resources you have.
After being cultivated and formed, Rakshasa's healing capacity is indeed reassuring. Just using combat skills can restore more than 3,000 health points. Coupled with the blood regeneration of the barrier, the dispersion effect of the finishing move, etc., for the team that lacks survival position, the improvement brought by Rakshasa is quite obvious, and it is definitely worth cultivating as soon as possible after drawing it~