Development direction: balanced adjustment, high-speed adjustment, sprint adjustment
1. There are three options for engine development direction. Balanced adjustment is a relatively stable one and is suitable for complex maps with many road conditions.
2. High-speed adjustment and sprint adjustment are suitable for long straights and short sprints, so players can also choose their own unique engine based on the map style in advance.
3. The high-speed engine setting has the best acceleration effect at 100-200km. The sprint engine pays more attention to the low-speed output power and torque performance of the car, so it can appear even better in the acceleration range of 0-100km.
Development direction: medium tires, soft tires, hard tires
PS: Hard tires can be used to improve vehicles with short drift distances
1. The tire selection of a racing car is also an important part. Choose tires with different attributes to increase speed, so that the characteristics of various tires can be easily expressed on various maps.
2. Medium tires are of the balanced type, while soft tires are characterized by strong grip and short distances when drifting, while hard tires are the opposite.
3. The advantages and disadvantages of hard tires are more obvious. First of all, their gripping ability is relatively weak, but they can provide ultra-long distances when drifting in corners and have good hand feel when drifting.
Development direction: conservative tendency, balanced tendency, open tendency
1. The electronic control system on the vehicle also has three direction options. The conservative type is more suitable for straight driving.
2. The balanced tendency of electronic control is its advantage for maps with many road conditions, while the open tendency is more biased toward multi-curve types.
3. When players face road conditions, they can choose the direction of electronic control development by modifying the car to include more straight sections and curved roads.
Development direction: street type, off-road type, track type
1. These directions are relatively easy to understand. They are mainly suspension directions tailored for some map track styles.
2. Maps such as Street: San Francisco, Barcelona, etc., or Off-Road: Alpine Ranch and Track: Indiana.
3. The development direction of the suspension is used to provide players with strong stability, and to strengthen the control of the body posture of the car when driving on different tracks.
Development direction: balanced setting, low center of gravity setting, high center of gravity setting
1. The center of gravity setting of the body also has three directions of adjustment. If it prefers a variety of road conditions, it is recommended that the player choose the universal setting and use the balanced setting.
2. Low center of gravity and high center of gravity have opposite characteristics. A low center of gravity has a small drift radius, good feel, and slow acceleration, while a high center of gravity has a large drift radius, poor feel, and fast acceleration.
3. Special attention needs to be paid to cars with a low center of gravity. This setting is the most prone to rollover accidents.