As a set of fast attack, Murloc Rider is very simple in everyone's mind, but things are not like that. Even if it is a fast attack, there are many points to pay attention to in operation, especially in the early stage. If you are not careful, you will lose the whole game. , today I will introduce to you the operation details of a wave of fish-man riding:
Murloc Rider:
Card group code:
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This is the most standard and common version in the current environment. We will explain the details based on this set. Because it is a fast break, you don’t need to consider defense when starting the game. You only need to consider your own offensive rhythm. The most common one is the double wavemaker Tianhu Qi. As long as you can't get the card in your starting hand, such as Quest Druid or Quest Shaman, you can just take it away with 4-5 charges. Isn't it wonderful?
Then there are the normal Murloc Mummy and the 2- or 3-cost Murloc starters. If this is the case, it depends on luck. First, it depends on whether the opponent can solve it completely, and this all depends on whether our Cold Light Seer can solve it. Appearing in time, timely buffs can allow us to resist AOE and continue to output. If not, it will be more difficult. We will often be directly destroyed by the group, and then we still have to rely on the murlocs to be the king!
There is another kind of fishing starting point, the Murloc Pitcher and the Murloc Killer Crab. Generally, you can keep the pitcher alone but don’t keep the Killer Crab alone. Even if the mission Shaman has mud and the opponent is not stupid, why don’t you give up on your knight when he encounters you? Therefore, if there is no pitcher to send Murloc to the opponent, Killer Crab is not needed, but a single pitcher will be fine. Anyway, it will replenish Murloc for us, and the opponent's card does not matter.
Finally, there is the prism that everyone is most concerned about. You must keep it in your starting hand, but the prerequisite is that you have 1 or 2 fee followers. You cannot keep nothing in your starting hand and go all out to find the prism. In this way, you will find it, and then There are no 1 or 2 fee minions on the field. As a result, the opponent took over the scene in the early stage. So even if there is a wave of murlocs, they can't deal high damage, so what's the point? Therefore, it is best to have a prism in your starting hand. If you don’t have one, try to wash the cards you don’t need instead of washing them all!
① When I first got involved in the Murloc Cavalry, the author also made some misoperations at the time. I would like to share them with you today. The first is the cooperation between the pitcher and the Killer Crab. If the opponent is a Murloc like a Shaman, our pitcher will give him After a fishman. The shaman threw down a piece of mud, and it was not given to him by us. So will you eat killer crabs at this time? My personal opinion is not to eat it! It's obviously cheating on us, and a 100% body is better and more difficult to solve than a 2/1 sludge. What reason do we have for not keeping a killer crab? Of course, if you have two killer crabs in your hand, don’t hesitate to eat them!
② Nomi, Finley, and Brother-in-law are ineffective in the early stage, but Finley can be kept because the effect is not very strong and we are not dependent on it. He can be used as an ordinary fishman! And he is often pulled out by the fishman king. Isn't this just an ordinary fishman?
③The murlocs are king. I believe many friends will have the same concept as the author before, that is, when there are 2-3 murlocs in the scene, the murlocs are reluctant to give up and feel a bit disadvantaged. Here is a reminder: Don't worry about it. There are several Murlocs on the field. You only need to worry about one thing, and that is whether the situation obtained by using Murlocs as king will be better than that of other cards you play. If so, then use it! (To put it bluntly, aggro is also a rhythm deck. If you don’t choose a better rhythm deck, isn’t that being careless?) As for the problem of compressing the card library that everyone is considering, isn’t there a second Murloc King? If you pull a few fewer on the first one, you will have a greater chance of pulling a few more on the second one!
Conclusion:
After knowing how to use the skills, I believe that everyone's way to get higher points will be much smoother, but remember, this does not mean that you can win every battle. After all, you still have a lot of luck on the road. There is a feeling of helplessness that the opponent is the chosen one, then We have no idea!