Hello everyone, today I want to talk to you about the suddenly popular auxiliary hero - Feng Nu. Everyone knows that Feng Nu was very strong in the previous version. The lowest level was T1, and the highest level was T0 in several versions. But recently The appearance rate of Feng Nu seems to be very low in several versions. Is it because Feng Nu is too weak after being nerfed? Next, we will analyze it from various aspects.
Feng Nu can restrain some rushing heroes, and her protective ability is also very good. As long as teammates fill up the front row, we can definitely use Feng Nu, whether it is roaming or playing in a group, the effect is very good. However, the CD of Feng Nu's E skill in the early stage is very long. Facing some high burst damage, it cannot completely protect the C position. The key is to rely on the AD's own operations to avoid some key skills or damage.
Feng Nu’s advantage lies in her excellent roaming and protection abilities. Feng Nu’s own passive and W skill provide ultra-high movement speed bonus that other auxiliary heroes do not have. Moreover, Feng Nu has two functions: knockback and knockback. Skills that interrupt the enemy's control can give the C position a relatively comfortable output space. But after Feng Nu was weakened, Feng Nu is not as strong as other supports in terms of improving AD.
The follow-up auxiliary equipment is relatively flexible. If you feel that the Water Staff is unnecessary and the opponent has strong team-fighting ability, you can also replace it with a guardian, which can withstand some damage even if it is fired. When facing a POKE lineup, we also chose Harmony to provide battery life for our teammates.
If the opponent has strong blood-sucking and healing effects, we can also expose a minor serious injury.
Scorch allows the skill to burn the enemy, which means exchanging blood to gain an advantage. The price-performance ratio is still very good.
The double resistance provided by Loyalty is also very impressive, and you can also bring skeletons with frequent blood exchanges.
The out-of-combat movement speed provided by Pathfinder is very suitable for Feng Nu to roam, and she can also bring swarm hunters to cooperate with teammates to catch people.
Feng Nu's main skill is pulling. She can use her Q and W skills flexibly. She can use Q to restrict enemies that are close to her, and she can use W to chase down enemies that are escaping. If you want to increase the hit rate of the blower, you need to block the vision or predict. The easiest way is to block the vision. The slightly more difficult one is to block the field of view and then cooperate with teammates to press the position and force the enemy to come to the track of our blower. Everyone needs to practice a lot.
If you are in the lane with a soft assistant, you can cast Q in Caolika's field of view. When Feng Nu casts Q and the enemy has no field of view, we will not be able to see the charge of our Q skill.
Generally speaking, heroes without displacement cannot dodge when our Q skill comes out. If it is blown, they can use AD to attack and then distance themselves. If it can be killed, it is best to kill it directly. For hard support in the lane, don't use Q skills at will. For example, Niutou's second company, Feng Nu's Q skill can be interrupted. After interrupting, you can cooperate with AD to pull and counterattack.
When chasing someone, if the distance is close enough, we can first use W to slow down the enemy and then use Q skill to knock him back in seconds. This will make it difficult for us to use Q skill. The most important thing to play well in Feng Nu is to roam. Look at the mini map and pay attention to your own troop line in the bottom lane. Don't wander around at will. You must help AD push the troop line over or the opponent's troop line pushes into our defense tower, and The enemy can move around without jumping over the tower.
Feng Nu is different from other auxiliaries. Compared with other auxiliaries who set shields and increase health, Feng Nu needs to interrupt the enemy's rush skills to protect her teammates. When playing in a team, she must stand with the C position and make good use of it. With the control of Q skills and R skills, you can use good control to interrupt the enemy's entry, and then use the ultimate skill's blood return to give your teammates a sustained life-sustaining effect. If the threat we receive is not great, it is best not to interrupt. The ultimate's blood regeneration.