The changes in the first season of Diablo 4 have balanced all professions. Many players want to know about the changes in Druid. The following is an analysis of the changes in the first season of Diablo 4 Druid. I hope it can help everyone better play in Diablo. The first season of God of Destruction 4 is in progress.
Equipment
Ahevirion, Spear of Lykander (Super Unique Item - World Tier 4): After killing an elite enemy, you will gain a random shrine effect that lasts 10-20 seconds. Can only be triggered once every 30 seconds.
-New rare dark gold, which is of the same type as the military hat, grandfather and other items. Although it is called a spear, I guess it is a two-handed staff (the same as in Diablo 3)
—The special effects are very tempting. The random altar effects include sure explosion, artillery, shaped explosion, invincibility, electric ball, etc. Most of them are positive. Only greed is relatively useless.
Flesh Tearer (unique one-handed mace): Debilitating roar and bloody roar cause 0.5-1.0 points of damage to nearby poisoned enemies.
—New dark gold one-handed hammer, bear roar and wolf roar cause damage to poisoned enemies
—It is currently unknown whether it has any practical use
Fearless (Universal): When there are at least 5 close enemies nearby, stuns these enemies for 2-4 seconds. This effect can only trigger once every 20 seconds.
—Universal powers, legendary special effects
—A 4-second stun every 20 seconds is usable, but it needs to be evaluated based on the triggering efficiency. At present, the actual use is average
Cowardice (Maneuver): When moving away from a slow or cold enemy, your movement speed is increased by 20-40%.
—Movement speed power, legendary special effects
—For druids, if it can be triggered all the time, it means that the speed brush can maintain a high movement speed.
-The contradiction is that quicksand power is also movement speed...and without quicksand earth element, we have to consider other triggering methods.
Underground (Attack Essence): Poison Vine's active effect will also cast rocks and earth around you. The damage caused by earth skills to poisoned enemies is increased by 10-20%.
—Druids’ new attack power
—It is good for landslide zoo. If you have subsistence allowance, it is an excellent land reclamation power.
—Since Druid has obtained an additional wolf +3 gem this time, perhaps Zoo Landslide can be considered in the new season.
—The advantage is that this power is very powerful and beautiful according to the brain test. The disadvantage is that the pure zoo occupies the grid, so we need to consider how to balance the damage and survivability.
Insatiable Fury Ursine skill level increased from 2 to 3.
Mad Wolf's Rapture Werewolf skill level increased from 2 to 3.
- After strengthening to level 5, the level is +4, Xiongyilangyi becomes stronger.
Problem fix category
Fixed an issue where the Earth skill and the Crush skill would consume two suppression effects at the same time.
—positive correction
Fixed an issue where the Bloody Roar bonus from Night Howl Essence would be applied twice to the Wolf companion, but not to the Raven at all.
—positive correction
Fixed an issue where Provoke's passive stack would not update correctly after increasing more points.
—positive correction
Fixed an issue that caused Insatiable Fury’s key passive skill to not trigger consistently when auto-morphing.
—positive correction
Fixed an issue where the Enhanced Shatter bonus effect would not remove itself in the city.
—Um...not a very meaningful correction?
Fixed an issue where the enemy-seeking tornado produced by Windseeker Essence would not deal damage.
—Did you have this problem before? It seems that the damage of the wind wolf may be hidden.
Fixed an issue where Raven's passive damage could not be increased after upgrading the skill.
—positive correction
Fixed an issue where Dog Bite would not deal damage when very close to an enemy.
—I have encountered this problem before, especially when the butcher is face to face with you.
Fixed Stormclaw Essence causing Shred to deal extremely large amounts of damage.
— Poison Wolf normal bug fixes
Career Balance
Skill
- Improved Claw attack speed bonus increased from 10% to 15%.
—The damage reduction effect of Storm Lightning Strike is reduced from 25% to 15%.
—Boulder damage increased from 33% to 46%.
—The amount of spiritual power gained from Brutal Trample has been increased from 20 to 40 points.
—The healing effect of Severe Rupture has been increased from 3% to 5%.
- Cataclysm's lightning damage increased from 64% to 77%, and its tornado damage increased from 19% to 23%.
-Ultimate Cataclysm's vulnerability duration increased from 2 seconds to 3 seconds.
—The duration of Severe Cataclysm is extended from 2 seconds to 4 seconds.
- Intense Grizzly Rage now grants Unblocked for 6 seconds instead of being Unblocked for the duration.
Increased the attack speed of [Claw], the damage of [Rolling Stone], the damage and vulnerability time of the ultimate skill [Havoc], [Earth Trample] can now generate 40 points of spiritual power, which is good for land reclamation and symbiosis.
Most importantly, Ursine's ultimate move is no longer permanently unstoppable, it only lasts for 6 seconds at the beginning.
Passive skills
—The threshold for provocation to guarantee suppression has been reduced from 35/30/25 seconds to 24/20/16 seconds.
Mosquito legs don't matter, they're still not very useful.
Soul Blessing
-Sadism must now be triggered via a 75% lucky trigger chance.
- Thornskin's thorns value increased from 0.1 to 0.15.
—Steel Feather’s health limit is increased from 10% to 14%.
—The toughness effect of Inspiration is increased from 10% to 15% of the maximum health.
— Overload damage increased from 0.2 to 0.25.
Sadism has been stabbed, and now Sadism's blood recovery efficiency is greatly reduced. Originally it only required a critical hit, but now in addition to the critical hit, you also have to deal a lucky hit, which still has a 75% probability.
peak
—The bonus effect of Soul Glyph now affects all damage, not just core skill damage, and is a positive BUFF.
Surprise: The shield explosion has not been repaired. Is it legal?
Frustration: Symbiosis has been directly cut to 5 seconds...cannot continue to explode.
In addition, Balance Essence is now available to the Earth Bear. During the expansion period, the additional 80 points of Essence limit is a bit scary. But yet to be tested
The damage of the Shepherd Essence has been increased, and the Seasonal Epidemic Demonic Heart has released a gem with +3 wolves. Maybe the passive flow of the Zoo will rise next season? However, the problem of the Zoo locking grid is still serious and needs to be confirmed in actual combat.