Yasuo has no blue bar and his skill CD is extremely short. Due to the short cooldown of Yasuo's skills and the flashy skill combos, some players are gradually pursuing not dealing damage but looking good and playing well. Anyway, there is no consumption. It is better than choosing a traditional mage that consumes mana to develop in the middle lane. Much more? The mechanics of Yasuo's E skill. Yasuo's E has a cooldown of only 0.1 seconds at full level. As long as there are minions, it can move infinitely. This has become Yasuo's main means of chasing escapers and Xiu. When you go back and forth in the army and finally successfully kill or send away, I think you must feel that you are very handsome, but actually? Doesn't exist.
Skill introduction:
Passive: Way of the Drifter
Indomitable: Sword Intent will be accumulated when moving. When the Sword Intent Gauge is full, if you receive damage from heroes or wild monsters, you will receive a shield that can absorb 100 damage (own level) for 1.5 seconds.
Towards the Wind: The critical hit rate is doubled, but the critical hit damage is reduced to 180%. A critical hit rate exceeding 100% is converted into attack power, and every 1% of the critical hit rate is converted into 0.4 attack power.
1: Due to the existence of passive, Yasuo's critical strike equipment only needs to be used up to 50% to enjoy the 100-explosion chance effect.
Q1 skill: Steel Flash
Lunges forward to deal 82 physical damage (can cause a critical hit, the higher the attack speed, the faster the thrust). If it hits an enemy, it will gain a layer of whirlwind slash effect. After accumulating 2 layers, a whirlwind will be formed that can knock the enemy away. If this skill is used during the forward slash, the steel flash (a whirlwind) will appear in a circle. sword.
1: The cooldown time and thrust speed of Yasuo's first skill will increase as the attack speed increases.
W2 skill: Wind Barrier
Form a wall of airflow (commonly known as the wind wall~), which can block all enemy projectiles for 4 seconds.
E3 skill: Step forward and chop
Charge towards the target enemy, causing 70 magic damage, and increasing the base damage of the next charge by 25%, up to a maximum increase of 50%. It cannot be cast repeatedly on the same enemy within 8 seconds.
Ultimate move: Storm Breath Slash
Blinks to an enemy hero who has been knocked into the air, (I am lightning⚡~), causing 250 physical damage to him, and making all enemies that have been knocked up within the range stay in the air for 1.3 seconds longer, gaining full sword intent. , but it will reset the layers of Steel Flash's Whirlwind Slash. In the next 15 seconds, critical hits will gain a 30% armor penetration bonus.
1: Yasuo's ultimate move can not only connect to his own blow, but also all the knock-up effects of his teammates, as well as the knockback effect, but the skill gap is very short and can only be connected in an instant.
Lane skills:
Yasuo goes to level 1 online to learn Q1, because this skill itself does good damage and the two Qs can control and consume a certain distance. The cooldown CD is short and can be used as a flat A to replenish troops. In the early stage, the minion development stack can be continuously dealt with. The layer of blowing wind consumes. Use the passive stack of Sword Intent to step forward appropriately to exchange blood. Upgrade to level 3 and use the minions as a springboard for E skills. Use EQ small combos to continuously rush to the enemy's side to exchange blood. The W skill provides a wind wall to resist enemy heroes. Some skills, when developed in the middle and later stages, can continuously roam to help teammates create advantages. The resource group can wait for the knock-up effect to force teammates to control teammates first to start a group to cooperate and then use the ultimate move (it is best to use the crispy ones in the back row to directly disrupt). The ultimate move It's best to give crispy skin. Don't blindly eat the front row of meat, which will hurt when it falls to the ground. Cut the crispy skin and harvest the leftovers.
Skill points: main Q1 and deputy E3
The first skill is Yasuo's core output and consumption skill. The main Q1 can improve Yasuo's early push and combat capabilities. The secondary E skill allows Yasuo to shuttle back and forth between the army line and enemy heroes. The W skill provides wind wall resistance. The enemy hero's flying skills do no damage, so it is recommended to use main Q and secondary E.
Rune recommendations: Conqueror (Fatal Rhythm, Undying Grip) Cruelty (Hunter: Vampire, Triumph) Skeleton Sweet Tooth Expert (Aura Cloak, Swarm Hunter).
Outfits: Blade of the Ruined King, Sun Knife, Endless Mercury Shoes: Zhonya's Hourglass, Dance of Death, Resurrection Armor (the End Blade of Wisdom is a backup, the enemy has a lot of magic damage or the mage hero is facing the line, it provides attack speed and magic resistance, which is very suitable for Yasuo's build) Equipment, Phantom Dancer is referred to as Green Cross, which provides attack speed and passive shield. Holy Separator is a backup. It is more suitable to buy if the prerequisite rune belt is immortal. Blood Drinking Sword is a backup, providing blood-stealing and critical hit rate, which is suitable for Yasuo. There are many kinds of equipment, if you are not sure about the choice, you can consider it based on the enemy's lineup).
The article ends here, today is also 520! Couples all over the world are happy! Finally, in general, the hit rate of Q skill is the key to Yasuo's output and wind accumulation. Yasuo is very maneuverable. There is a big difference between having wind and not having wind, so you must be proficient in Q skill. If you find help, please like and add it to your favorites.