Photoshop Tutorial: Beautiful Universe
Author:Eve Cole
Update Time:2009-08-14 15:20:11
ICE12345 Forum friend forwarded a tutorial on drawing a universe scene. Many friends are interested in it. Unfortunately, the tutorial is relatively concise and seems difficult for some novices. At the request of Dandan friends, I have refined the tutorial. The first part was done according to the tutorials of the seniors, and the latter part was done according to my own ideas. Although it was not as good as what the seniors did, the general effect was good. I hope it can give some help to novice friends.
The most difficult thing about drawing a cosmic scene is the expression of light. Everything else doesn't matter. It all depends on your own imagination. Now that you have the basic operation methods, I believe your results will be better than mine. I will show off my shame below. Hope you can Expert friends, please don’t laugh at me. I welcome corrections if I’m wrong. Only with criticism can I improve.
Once again, I pay tribute to the author of the original tutorial! ! !
First is my rendering:
Let’s start the production steps:
Create a new black background file, create a new layer, set the foreground color to white, the background color to black, apply a cloud filter, and then layer the clouds to fine-tune the levels to add a little contrast to the black background.
Otherwise, if it is darker, the following situation will occur when loading and selecting the later channels.
Filter - Distort - Rotate
Open the channel, select any R/G/B channel, load the selection, activate the RGB channel and return to the layer, invert the selection and DELETE.
Add layer styles, outer glow, bevel emboss
Add a mask, smear out the excess around it, and set the blending mode to Screen
Free Transform—Distort
Create a new layer and fill it with black, filter/render/lens flare, blend mode filter, adjust hue/saturation, move to the center of the vortex
Create a new layer, draw a white vertical line, Gaussian blur, add outer glow, distort transformation, copy one or two more layers if it is not bright enough.
smear
White point - wind filter, make shooting stars, adjust the dynamic brush (there is an illustration below the dynamic brush), and click on the stars.
Here are the dynamic brush settings for drawing stars:
Next we make a burning planet:
Next, make a burning star, create a new layer, set the foreground color to white, and the background color to black, go to Filter-Clouds, then Filter-Stylize-Find Edges
Adjust the levels to enhance the black and white contrast, then invert it
CTRL+T, zoom out
Select the graphic, invert the selection and delete, adjust the hue and saturation, check the coloring, bring up the color and create a new layer, draw a straight line with the white brush, rotate the angle, and perform the wind filter, which may take two or three times.
Create a new layer, draw a straight line with a white brush, rotate the angle, and apply the wind filter, maybe two or three times.
Make a copy, flip it vertically, and rotate it to the appropriate angle.
Place it under the ball layer, adjust the size of the ball, and erase excess glow.
Add a glow layer style, choose the glow color yourself, and change the blending mode to Screen. At this time, you will feel that the light is still not bright enough. Continue: copy a layer, press CTRL+T, compress the height, and change the blending mode to Overlay. You can also copy another layer, compress the height again, and keep the blending mode as Overlay. Okay, it’s dazzling enough, right?
If you feel that the light is not quite suitable for the size of the sphere’s head, adjust the light again (CTRL+T)
Okay, it’s done. In order to let everyone see clearly, I made it a little bigger, which is a bit overwhelming. When you actually do it, don’t make it so big. It will be better if you make it smaller. Someone said, I When it gets bigger, you can make it smaller by transforming it, NO, because when it gets smaller, the trailing light will be blurry and unsightly, so let’s just make it smaller from the beginning, haha.
As for other lights, it's easy to handle. Path, stroke, glow, copy two more layers and change the blending mode. The dazzling effect will come out. You can refer to the above steps.
Let’s talk about the longer drag light method, path-white brush stroke, and add outer glow.
Add a mask, pull the black and white gradient, and the drag effect will be there