In the classic server of World of Warcraft, there are two commonly used talents for anti-riding to add points. The first is the talent for group play, and the second is the talent for clearing single dungeons.
The first conventional method of adding points. Our main idea of adding points is to improve the survivability of the anti-rider. We point all the talents that can reduce the damage of bosses and mobs.
This set of talents has 4 ways to improve the survival of our anti-riders. The 2 points of defense in the first penalty have a certain chance of reducing the target's attack power by 574 points. If the target's attack power is reduced, the damage capability will be low. Our anti-rider's Survivability will be high.
The second defensive talent, Indifferent, in the second row, can reduce the coma time by 30%. This is very effective for certain mobs that will be comatose. As we all know, the anti-rider does not have measurements when in coma, so sudden death is prone to occur. It will be much better if you click on these 3 talents.
The third defensive talent, the enhanced piety aura in the fourth row, many people don’t understand why they need these three points? First of all, it’s because when playing in a group, the general milk cavalry will not point to strengthen the piety aura, so we can only use it to protect the cavalry. Now the level 10 piety aura can provide 1205 points of armor value, which increases the effect by 50%, which is equivalent to 600 more points of armor. In World of Warcraft Classic, armor is the best way to avoid physical bosses and avoid injuries. It can reduce damage by up to 75%. At the current stage, we cannot achieve one attribute of full armor, so these 3 points of talent are very profitable. Moreover, this talent can also increase the amount of treatment we receive, so it is good for improving the survivability of anti-riders. of.
The fourth talent defense, Judgment of Justice in the 10th shot, can reduce the target's attack speed by 20%. The number of attacks received per unit time is reduced, so the survivability of the defensive knight is improved.
The second set of anti-riding talents is mainly aimed at anti-riding solo and brushing various small dungeons, such as Stratholme and Ecoship. The main idea of adding points to this talent is to reduce the survivability and increase the output ability. Because monsters in small copies have little survival pressure on anti-riders, we have improved the output ability, and the efficiency of brushing copies will be higher.
This set of talents mainly strengthens the output ability of anti-riding. The fourth row of the punishment talent is conquest, which can increase the damage output by 3%, and has an additional 3% bonus against undead, humans, ecological ships and Stratholme and other small Dungeons are basically dominated by humans or undead, so the damage can be increased by 6%.
The 3 points of revenge in the 6th row of punishment can increase the damage by 3% after our critical strike. It can be stacked up to 3 times, which is equivalent to 9%. Together with the 3 points of conquest from the previous point, we can equivalently do it when we farm the ecological ship. Increases the damage of Consecration by 15%. Although this set of talents was abandoned in the end, the last talents of defense were Hammer of Justice and Avenger's Shield, but the dedication damage was really high. Now with the strength set of anti-riding and a spell damage weapon, the dedication damage can reach 600 points per Jump, this damage is more than double that of ordinary anti-riding damage. It is very comfortable to clear a small copy alone.