Enemy aircraft manufacturing process(敵機製造流程):
1 [AirWar_var_public]-[FPg_Add]-Case
2 [AirWar_var_public]-[Bg_Add]-Case <New Plane'Bullet ID(the same as New Plane ID)>
3 [AirWar_ruler_engine_Move]-[FoePlaneWYKZ]-Case 'It may be necessary to add new variables and new controls to achieve this function.(這裡或許需要增加一些實作功能的新變數以及新實作控制項)
4 [Form1]-Dim <New Plane's Name + "Time"> as Long
5 [Form1]-[Timer5_Timer] 'Setting new plane refresh time(這裡設定新敵機的刷新間隔)
6 [AirWar_World_Engine]-[F5_Foe_Plane]-Case
7 [AirWar_ruler_engine_Phy]-[物理事件偵測_Plane主體_PaB]-Case
8 [AirWar_World_Engine]-[F5_Foe_Bullet]-Case <New Plane'Bullet ID>
9 [AirWar_ruler_engine_Phy]-[物理事件偵測_Plane主體_PBaFP事件_經驗結算]-Case
Ultimate skill manufacturing process(終極技能製造流程):
1 [Form1]-Sk0n1(PCID*5+SKillID) Add new skill name controls
2 [Form1]-[Time2_Timer]-For c=1 to <SkillSum+1(SkillID)>
3 [AirWar_var_public]-Public PSkill(, <SkillSum+2(SkillID+1)>)
4 [AirWar_ruler_engine_Phy]-[物理事件偵測_Plane主體_PBaFP事件_經驗結算] 'Is it set here to unlock the enemy(這裡設定是否為打敗敵人解鎖)
4.5 [Airwar_World_Case]-[升級] 'Here is set whether to unlock the upgrade(這裡設定是否為升級解鎖)
5 [Airwar_var_public]-[PBg_Add]-Case
6 [AirWar_var_public]-[PBg_Add_ClassificationAndEntry]-Case 'Set the specific properties of the skills here(這裡設定技能具體屬性)
7 [Airwar_ruler_engine_Move]-[PlBtWYKZ]-Case 'Set the skill run path here(這裡設定技能運行路徑)
8 [Airwar_ruler_engine]-[物理事件偵測_PlaneBullet主體] 'Here is the entry of the skill physical function(這裡設定技能物理函數入口)
9 [Airwar_ruler_engine_Phy]-Add New Functiion:物理事件偵測_PlaneBullet主體_Trl_<SkillID+1> 'Set the physical effects in the function(函數內設定技能物理效果)
10 [Airwar_World_Engine]-[F5_PC_Bullet]-Case 'Setting the image effect of the skill(設定技能的影像效果)