Red Alert Naval War mobile game is a very popular maritime war mobile game. Various classic battles are under your control. Simple and flexible operating skills, exquisite and clear game interface, shocking music effects, and rich mission plots are waiting for you. Go challenge it. Players who like it can come and take a look!
Red Alert Sea War mobile game related information Red Alert Sea War mobile game Red Alert Sea War mobile game Red Alert Sea War mobile game Red Alert Sea War mobile game Red Alert Sea War mobile game fruit plate version
Red Alert Naval War is a naval combat shooting mobile game. The four major ship types are authentically restored, the warships of the Seven Kingdoms are beautifully reproduced, and they are beautified and modified to match your personality! Join the battlefield immediately, build your own iron-blooded fleet, and experience the most realistic maritime feast! Restore the naval battle strategy turn-based game. Compared with other war-themed games, the graphics and sound quality are both superior. The special system in the game makes this game comprehensive and enriches the players' strategic cultivation. Real battle scenes give players an immersive feeling.
1. Fleet vanguard, conquering the ocean;
2. Various coatings and personalized transformation;
3. Historical battles and classic reappearances;
4. Set sail in the legendary battle;
5. Ladder ranking is officially launched.
Judging from the screen, the main interface of Red Alert Naval Warfare has a 3D dynamic simulation effect, with relatively detailed textures. The sparkling waves on the sea surface and the occasional passing aircraft in the sky make the game more appealing and enhance the sense of immersion.
At the same time, players can use the panoramic mode to see where the battleship has fallen ashes from 360 degrees without blind spots (there is none).
However, the game's approach to light, shadow and rendering is relatively conservative, making the overall tone darker, which may suit the aesthetics of older military fans, but some players will certainly feel that the picture is not gorgeous enough.
(The scenes in the game will alternate between day and night according to real time)
In terms of UI design, the buttons of the game are well placed, but the only drawback is that there is no exit button. Players who want to quit the game can probably only press the home button on their phone in confusion and silently clear the memory.
[Complete combat modes are difficult to learn and operate]
Red Alert Naval Battle has a relatively complete combat mode, including PVP and PVE. The game focuses on real-time matching. The matching time is divided into three types: single player matching (duration: 7 minutes, 6V6), team entry (duration: 6 minutes, 6V6) and joint combat (duration: 5 minutes, 4V4). Entering the battle requires a little fuel consumption (similar to "physical strength"). Flag capture, number of kills, and output will all affect the outcome.
PVE gameplay does not require fuel consumption, which means that players can challenge unlimited historical battles alone, return to the World War II period and experience the raging war, and win silver coins and repair materials by winning battles, laying the foundation for the PVP journey.
For competitive mobile games, the most exciting thing is of course the PVP gameplay, that is, team battles.
There will be a small map in the upper left corner of the game combat interface to facilitate observation of the overall situation. Basic operations include moving, attacking, aiming and changing guns.
(The movement button is on the left, the attack button is on the right; the aiming or telescope button is on the left side of the attack button)
During the battle, in addition to map differences, seasonal changes, ship collisions, and rocks running also add many variables to the battle.
The operation of the game is relatively complicated. During the advancement process, you need to choose full speed, half speed, stop the ship or reverse according to the enemy situation, and then wait for the opportunity to turn with full rudder. When encountering an enemy, you must first choose which gun to use (the destroyer can also choose to use torpedoes) and manually target the enemy ship. When aiming, you must first click the telescope button, wait until the viewing angle is zoomed in, and then slide left and right to aim at the enemy. It should be noted that unlike the crazy game next door (?), Red Alert Naval Battle does not have an auxiliary aiming function. This is undoubtedly a difficult operation for players, but it also provides an opportunity to show off their skills.
One thing to note is that when firing artillery fire, you must predict the direction of the enemy ship's movement, otherwise it will lead to the tragedy of missing the target.
In addition, players who are used to APPG games can also choose to change the operation mode to turntable operation.
In team battles, on the one hand, players need to cooperate with teammates and conduct strategic offense and defense through voice signals; on the other hand, they also need to take advantage of the mutual restraint between different warships to use their own strengths to overcome the enemy's weaknesses.
[Low krypton gold level and slow growth]
In terms of gold level, Red Alert Naval Battle can be said to be very friendly to free players. The research and development of warships only requires merit, and merit is obtained through combat.
However, due to the fuel limit in the game, there is an upper limit on the merits that players can obtain every day, so the growth rate in battleship research and development can be said to be relatively slow.
The game is also divided into six research and development lines: the United States, Japan, Germany, the Soviet Union, China, and France. In the early stage of the game, if you want to obtain advanced warships quickly, players can only hold on to the tight resources in hand and specialize in one line.
Unlike Madness Next Door (?), each country has a complete range of warships. Red Alert Naval Warfare distinguishes the development lines based on countries rather than warship types. The characteristics of each type of battleship are also very distinct. For example, a battleship with strong destructive power but slow speed will have a greater risk of running aground and colliding with a ship due to its slow turning; while a lightweight destroyer can sail with ease but lacks firepower.
For a single warship, players can globally modify it to improve the performance of the warship, and may also increase the modification limit of other parts; they can also paint it, changing the appearance of the warship and also affecting some of the warship attributes; such as choosing to sell the warship In exchange for silver coins, the modification and painting can be retained if you buy it again in the future. This design is also very user-friendly.