If you want to play well in Red Alert, or even strategy RTS, one-hand split-line operation is essential, whether it is harassment or offense. For example, if you want to rush the opponent in the early stage, your chance of winning will definitely be very low if you only rely on Rhino to rush unilaterally. , but if you also steal houses or mine carts along the way, the damage to the opponent will definitely be much greater. Let me talk about something else first. Later, I also came into contact with the battle of StarCraft 2, and I couldn’t help but want to complain (not about the game). I really can’t stand the superiority of many StarCraft players. What can I say? Red Alert has no operation. I have experienced it personally. When I first came into contact with it, I played less. And after all, it is very different from Red Alert. It is certain that I was abused. But after playing more, I found that many players' operation level is far from that high. I know There are many routines in StarCraft. Maybe it’s because I haven’t met players with higher level. After playing a lot, I found that many players just start with development, extension, violent troops, high-tech wave push, and at the very least have basic line operations and defense awareness. No, in the mid-term, they were reluctant to even open the second and third mines. They clung to the family mining area and used the ground as a prison.
The first one is development. The Allies and the Soviet Union each have their own development routines. It is definitely unrealistic to use your method of AI to fight real people. Take the Allied forces fighting Bingtian as an example. If you choose France, start with the power plant and then the barracks. After building a barracks and a mine, I don’t need to talk about the reconnaissance during the period. After the first mine, you usually need to bring out heavy industry. If you don’t win at the beginning, it is recommended not to directly climb the T2 cannon after the first mine, especially when the opponent is the Soviet army. What you need to do is to develop well and wait for opportunities to harass the Soviet army. Mine cars and power plants are the key targets of harassment, because individual Soviet armies still have a power plant until they reach the 2nd level or 2nd mine. If you destroy one, his growth will definitely be affected. If the Allies want to defeat the Soviet army, they need to use tricks. In the early stage, you will definitely not be able to defeat the Soviet army if you just focus on development. Another thing to pay attention to is that the Allies must be wary of spiders when harassing the Soviet army.
For the original version, if you are a novice and really suggest starting with the Soviet army, you have to believe that the Allies are very good at playing, really very good. When I joined the team, I fought with Rock, and he used the United States to beat me in Iraq. , he came to attack me when I almost reached the 2nd level, and the troops were divided into multiple lanes. The mosquito tank ifv stole the house and the base vehicle, a total of 4 lanes, I went straight to gg... The show of the Allies requires a certain number of points. The level of online operation and development awareness, especially when the Allies are fighting against the Soviet Union, Yuri's Revenge is a little better. The original version collapsed if you were not careful.
The second is to send troops. I believe that many people are reluctant to send troops when they first see how many thousand dollars they have. If you have money in RTS, don’t just save it. Don’t be reluctant to send troops. At the beginning of Red Alert 2 Yuri’s Revenge, your base is already half Ruined. After restoring power, build some anti-aircraft missiles on the upper left side of the base. It is best to have five or six, otherwise enemy helicopters will demolish your base! The exit below the base can lead to a rich mine.
Micro-management experience of tanks, dogs, and minecarts during offense and defense
Try to hit the opponent's minecart to attract the opponent's tank. When passing through the mining area, the speed becomes very slow, and the tank behind you will not be able to keep up, and you will suffer a loss. So I always choose the mining area as the battlefield. Generally it can be 8:10 and you can win. Don’t micromanage, it’s simple but more useful than any micromanipulation.
When the opponent's tank passes through the mining area, you should try to avoid the opponent's minecart and dog to avoid being attracted to the fire.
When attacking, try to let your dog run towards the opponent's tank group to attract firepower.
When defending, try to pull in the minecarts. Don't be afraid of the minecarts being destroyed, because if you can't defend it, you will lose even if there are 1,000 minecarts. If you defend it, there will be only 1 minecart, so you can use the remaining tanks to attack it. With his minecart, we can even out. So my 4 or 5 tanks can defend against the counterattack of 7 or 8 of your tanks, that is, by using mine carts and bunkers. Mine carts can attract firepower and block artillery shells, so they are relatively forbidden to attack.
When everyone has a dog, you must not control the dog, otherwise it will die miserably. A stationary dog can kill a moving dog, and it can only move within a small distance.
When the two sides are confronting each other, you can control a dog. If you step forward, the opponent's dogs will inevitably rush forward. If you pull the dog back, the opponent's dogs will follow, and they will all be bitten to death by the dogs waiting behind you. The other party's dog will definitely swarm you, this is dog nature. If you are in the middle and the opponent's tanks and dogs are watching eagerly from the outside, you can send a dog forward. If the opponent's dog goes forward and you pull back, the opponent's dogs will be killed by your minecart and bunker.
Tank echelon formation:
1. Brigade: just move and attack, bring dogs and so on.
2. Squadron: manual, rhinoceros hits rhinoceros, 5 guns. The tank will be lost during the battle. If there are 5 in a group, 1 tank will be lost. In a group of 4, it will take 2 times to hit the rhinoceros, 8 bullets, and 3 bullets will be wasted, so 6 A group is best, only one bullet is wasted at first.
3. Squad: It is a group of 3, manual, start with 1 rhinoceros twice, which is a waste of 1 bullet; after losing a tank, use 1 rhino 3 times, which is also a waste of 1 bullet.
For example, at 10:10, you divide into 2 squadrons with 5 tanks each, charge forward, and manually kill the opponent's 2 tanks at 10:8
Then maybe 9:7
Then 8:5
Then 7:3
Then 6:1
Then 5:0
You lose 5, and all the opponents die.
This is why the same tank master is always better than you.
Experts who use light prisms and apocalyptic tanks are not included in this list. My words are pure bullshit.
The echelon formation method is one of the most effective tank group micro-techniques that I have summarized in actual combat. It is used by many experts (the name is the second). It is based on "wasting as little shells as possible" and "strike first to be stronger".
Overview of troop division (author is DT_IKE)
Division of troops is becoming more and more popular. I’m confused, so let’s write about it.
Two factors related to division of troops:
1. Map factors
Number of intersections: The more intersections, the greater the possibility and feasibility of dividing troops;
The distance between the intersection and the opponent's base: The length of the distance also has a great impact on the division of troops. Whether it is longer or shorter depends on the specific map;
The distance between the opponent's sub-base and the main base: the farther the distance between the two, the better the effect of dividing the troops, because it is difficult for the opponent to take care of both ends;
2. Timing
There are many opportunities to divide troops, and they vary so much in actual combat that it is difficult to list them all here. They are probably:
When the main force confronts the opponent, use several tanks to attack its rear;
If the opponent reacts slowly, you can divide your forces at any time;
The opponent's sub-base (or the extension of the main base) is relatively far away from the main base (for example, on the upper right side of Bingtian, when the building reaches the second floor, one of the floors will be more difficult to defend).
The opponent's tank is poorly positioned;
At 22 o'clock, when allies are confronting each other, your splitting of troops to strike at this time is very fatal. If one of them is not good, the opponent's tanks will be messed up and he will be finished;
At 22 o'clock, when your allies' enemies attack your allies, sometimes dividing your troops can yield great gains, and can even achieve the effect of surrounding Wei and rescuing Zhao;
The division of troops is generally based on harassment. Don't think about being greedy and swallowing the elephant, but destroying the opponent. The sixteen-character square formation: when the enemy advances, we retreat, when the enemy retreats, we pursue, when the enemy is tired, we attack, when the enemy is stationed, we harass.
The primary target of harassment is minecarts, followed by power plants, then heavy industries and barracks. If you can destroy the base, it means that the opponent is really weak, or is fighting outside and has no troops to take care of the home.
If you are about the same strength as the opponent, you can pull the team around without making substantial contact, leading him by the nose, and letting the opponent make mistakes when he is impatient or has no time to take care of, thereby creating a fighting opportunity.
At the same time, you should also pay attention to whether he is out and dividing his troops to deal with it. If the opponent divides his troops at night, you can assign a few more tanks. Anyway, the principle is to have one more tank than the opponent's division team. Of course, you can also add some auxiliary units such as dogs. of.
1. Open Red Alert 2: Glory of the Republic.
2. Click the mouse to open the option below the main menu to enter the settings page, and the following interface will appear.
3. Click Network to enter the settings page.
4. Set the target network and set all connected computers to 00.00.00.00.
5. After setting up, just open and enter the game.
The above is the content of how to connect online in Red Alert 2: Glory of the Republic.