Spotlight
1.0.0
dependencies {
implementation ' com.github.takusemba:spotlight:x.x.x '
}
val spotlight = Spotlight . Builder ( this )
.setTargets(firstTarget, secondTarget, thirdTarget .. .)
.setBackgroundColor( R .color.spotlightBackground)
.setDuration( 1000L )
.setAnimation( DecelerateInterpolator ( 2f ))
.setContainer(viewGroup)
.setOnSpotlightListener( object : OnSpotlightListener {
override fun onStarted () {
Toast .makeText( this @MainActivity, " spotlight is started " , Toast . LENGTH_SHORT ).show()
}
override fun onEnded () {
Toast .makeText( this @MainActivity, " spotlight is ended " , Toast . LENGTH_SHORT ).show()
}
})
.build()
Jika Anda ingin segera menampilkan Spotlight, Anda harus menunggu hingga tampilan ditata.
// with core-ktx method.
view.doOnPreDraw { Spotlight . Builder ( this ) .. .start() }
Buat Target untuk menambahkan Spotlight.
Target adalah tempat yang akan dipilih oleh Spotlight. Anda dapat menambahkan beberapa target ke Spotlight.
val target = Target . Builder ()
.setAnchor( 100f , 100f )
.setShape( Circle ( 100f ))
.setEffect( RippleEffect ( 100f , 200f , argb( 30 , 124 , 255 , 90 )))
.setOverlay(layout)
.setOnTargetListener( object : OnTargetListener {
override fun onStarted () {
makeText( this @MainActivity, " first target is started " , LENGTH_SHORT ).show()
}
override fun onEnded () {
makeText( this @MainActivity, " first target is ended " , LENGTH_SHORT ).show()
}
})
.build()
val spotlight = Spotlight . Builder ( this ) .. .start()
spotlight.finish()
val spotlight = Spotlight . Builder ( this ) .. .start()
spotlight.next()
spotlight.previous()
spotlight.show( 2 )
Shape
menentukan seperti apa target Anda nantinya. Bentuk Lingkaran dan RoundedRectangle sudah diimplementasikan, namun jika Anda menginginkan bentuk khusus, bentuk tersebut dapat diarsipkan dengan mengimplementasikan antarmuka Shape
.
class CustomShape (
override val duration : Long ,
override val interpolator : TimeInterpolator
) : Shape {
override fun draw ( canvas : Canvas , point : PointF , value : Float , paint : Paint ) {
// draw your shape here.
}
}
Effect
memungkinkan Anda mendekorasi target Anda. Bentuk RippleEffect dan FlickerEffect sudah diterapkan, tetapi jika Anda menginginkan efek khusus, itu dapat diarsipkan dengan mengimplementasikan antarmuka Effect
.
class CustomEffect (
override val duration : Long ,
override val interpolator : TimeInterpolator ,
override val repeatMode : Int
) : Effect {
override fun draw ( canvas : Canvas , point : PointF , value : Float , paint : Paint ) {
// draw your effect here.
}
}
Kloning repo ini dan periksa modul aplikasi.
Copyright 2017 Taku Semba.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.