• Job transfer: Trinity Staff (angel exchange, powerful charging spell, three stages of overall damage)
• Crimson Stone (Trinity spell requires 3 AP, essential)
• Sniper scope (make sure the witch gets the first move)
• Blue stone or feather/teammate acceleration (necessary after learning the third passive)
• No forced job transfer
• Blue stone + dragon bone weapon provides 4PP
• Cat Hat (redeemable in Arena or Angel, increases spell release speed)
• No job transfer
• Familiar collar (purchased at Witch Village)
• Resurrection Staff (comes with 1PP, automatically resurrects the front row)
• Not required to change jobs
• Mainly responsible for initial stress resistance
• The Witch relies on her passive to gain speed, and cooperates with Cat Hat to release a large-scale AOE for instant kills.
• Low cost, tool player can upgrade or use courage skills at will
• Later optimization suggestions:
- Toolmen should consider changing their jobs to fighters or white knights to increase mobility and reduce assistance attacks.
- The sniper scope is upgraded to a sniper lens to increase critical hits
- Replace the front row with a priest , bringing a purifier and self-salvation to improve survivability
• Among the minion enemies, be careful to avoid owls and magic reflection angels
• If the opponent is a combination of Dark Angel + Reflective Angel, you can win through strategy
• As your team grows, free equipment slots can be used to place resources and courage skills
• Suitable for the middle and late stages of the week, a team combination worth trying
Through this lineup, players can experience economical and powerful combat fun in the world of the King of Holy Beasts, improving the game experience.