World of Warcraft Classic players are particularly creative and have invented many gameplays that were not available back then, such as the raging tank in the 1960s, the Totem Dance, Seal Dance, and Raptor Dance in the 1970s version. These gameplays have greatly improved the gameplay of Classic Server. As for the WLK version, players who have the courage to explore still have not given up on developing new gameplay. A very creative and practical gameplay has been developed, which may even subvert the current DPS pattern.
The fifth row of the mage's arcane talents has a talent of Spell Liberation. The specific effect is: when the mage's mana barrier, protective frost barrier, protective fire barrier and ice barrier absorb damage, it can increase the mage's absorption amount by 5%. of spell damage, lasting 10 seconds. At first glance, this talent is a PVP talent. In the PVE environment, as a fragile mage, he will try his best to avoid BOSS damage and floor damage to avoid accidental attrition. Therefore, this talent is very useless in PVE activities.
A mage player "A Penguin" suddenly had a whim. If I take the initiative to cause damage to myself, the damage value will be stable and controllable and will not lead to accidental death. Moreover, the damage rhythm can be controlled. With the many explosive skills of Arcana, it is Can't it produce a wave of explosive output?
Players thought of the "universal thermal engineering explosive" that can only be used with 400 engineering points. It will not only cause 2188~2812 points of fire damage to all surrounding enemies, but also cause an equal amount of damage to itself. Isn't this what we are looking for? Are self-inflicted injuries “stable and controllable”?
The player did what he said and immediately tested it. This was the spell damage before dropping the bomb, only 2005 points.
This is the magic damage after selecting the "Spell Absorption" talent, then turning on the "Fire Protection Barrier" and using the "Universal Thermal Engineering Explosive". It reached 2521 points, soaring by 517 points. It is feasible in actual testing!
These more than 500 points of magic damage are completely free of charge. Only one 1G explosive can stably increase a large amount of magic damage (usually between 350 and 600 points of magic damage). If netizens want to achieve this effect, they only need to use this macro:
/cast protective flame ward
/cast Universal thermal engineering explosive
Of course, this gameplay is not perfect. Bombs can only be thrown once in a battle, and each time can only last 10 seconds. It will also take up a precious GCD, so it is not cost-effective to use this technique alone. The best use The time is when the BOSS is activated. Use it together with all burst skills. The relevant macro commands are as follows:
/y Water T pick up the BOSS, I'm going to launch a super burst!
/cast protective flame ward
/use 10
/use Mana Jade
/cast rage
/cast icy blood
/cast arcane enhancement
/use Universal Thermal Engineering Explosive
/use dark rune
/cancelaura mana shield
/use speed potion
If you want to maximize the damage of super burst, you can open it after 4 arcane charges. This is the highest magic damage measured by players, up to 3961 points. At this time, combined with arcane enhancement and arcane impact every second, this A 10-second arcane spell is like a god!
Okay, that’s it for everyone to introduce Arcana’s new black technology. Since this gameplay has just been developed, there must be various shortcomings, and it needs to be continued to be improved by the majority of players to produce real combat value.