The reference of the King of Holy Beasts' Elemental Roaring Team is a question that has attracted a lot of attention in the game. As long as players follow the steps mentioned below, this problem can be easily solved.
After completing the level, I started to indulge in team formation and various cricket fights after I reached the full level. There is a team that accompanies me all the way through the level, which is particularly useful. Except for the final boss, no enemy can beat me. I will share it here.
Since I have cleared the level, the pictures in the picture are full of graduation equipment, and the attributes are fully fed by medicine, but in the early stage, you can actually use various low-level equipment to replace it.
The Dark Elf's elemental roar and opening setter are the core main characters of the team. They bring amber lenses to supplement hits and output, and teammates bring gambler coins to increase damage. Basically, you can kill most people with one big move.
The owl's light ring and the full speed are mainly used to deal with the darkness of the late Theocracy's angel bows and dust rods. On the first move, darkness invalidates and hits to increase the buff, dispelling the common power-charging ultimate move for JJC and the pull bar that comes out first.
The T position is very flexible. The main reason for choosing the Old Knight is that his passive is particularly perfect and he can move at any time. Can be replaced by any T. Bring a soul necklace to target debuffs. The male protagonist, Sister Wang, and Sister Bei are too strong alone, so it would be a waste to put them in this team.
Shaman mainly slows down and increases damage, while passively increasing the chance of survival. The Sylph Bell protects key teammates. When fighting for speed, replace the Dark Elf's opening fixer and use your own opening debuff to slow down.
The Griffin is mainly aimed at those White Knights and Shield Angels with high physical resistance and magic resistance. It is guaranteed to be able to collect the remaining damage after the Elemental Roar and provide high-speed supplementary output in the second round. Angel Feathers can be carried without an owl.
During the clearance process, the 4-man team can drop the owl in the early stages, and it will take shape after the elemental roar is unlocked at level 30. The main focus is a tiger balm, which basically kills any enemy with 1 energy, and the captain and the team have comprehensive orders. When you need speed, you can use the knight captain and the griffon to speed up. When you need to cross terrain, you can use the griffin captain. There is also the teleportation of the dark elves. The main focus is a comprehensive .
In addition, I feel that this kind of team in jjc is more difficult to target. At present, except for the two princes' starting acceleration and carrying 4 non-debuffing equipment, it is difficult for me to compete with this team for speed. The ice bow can be used, but it seems that it cannot compete with the speed.