The game is very rich in content, so if you are new to the game for the first time, you will have some ideas on how to match the team of Dragon Rider, the King of Holy Beasts. In order to help new players better understand the game, the editor of Sourcecode.com has compiled relevant strategies to share with you below. , friends who want to know more, come and take a look!
The so-called instant kill of a mixed team means that against any team that has no countermeasures, it will directly kill the opponent instantly regardless of the restraint relationship between the units, saving worry and effort without changing teams. Compared with the traditional stacking of high-quality single cards to form a team (such as the male protagonist + cousin + black and white elves + Berengalia's five exclusive professional teams), the instant kill flow team itself does not rely on the quality of single cards, but through the operation of the system. To release a high-output skill with stacked buffs to instantly kill the opponent (the essence is no different from the monkey buff in other games). This means that when the system fails to operate, the entire team will directly lose its output capability, so in this case, debugging must be done to solve the source of the problem. This is also a problem that takes a lot of time to solve when configuring the entire team (rather than just worrying about who wears the Crimson Stone Ring and who wears the Crimson Stone Ring as easily as traditional team formation).
The fighting arena may often require debugging to instantly kill the team's level-up, but the regular push map is generally not that complicated and can be cut directly.
The purpose of this article:
Use as few characters as possible, use equipment as early as possible, and use non-conflicting equipment and characters (do not use mercenaries) to form a team as early as possible and ensure that as many teams as possible can kill everything instantly.
Overall idea of team formation:
Since it is a monkey buff, you must at least know what buffs are available to monkey. The following is a list of buff timings that can take effect during combat:
1. When the battle begins. At the beginning of the battle, only one buff can be applied at the same time. Even if each of you has a passive that takes effect when the battle begins, only the one with the fastest movement speed can release it. Generally speaking, this time is used to use the passive to adjust the team's action speed. Commonly used ones include +20 speed for Allen and Gilbert, -20 speed for all dragon knights, -10 speed for all druids and Berengaria, and witches. And Lips Wind Ring directly pulls to the fastest speed. The Elemental Roar usually starts with the Gemini Elf's soul-added passive. If you don't need to control the speed, you can also use the Star Amulet's rapid charge or the Viking's Battle Horn at the beginning to make the attack unblockable.
2. When other teammates take action. The buff that triggers this timing must control the speed so that teammates can move faster than the output hand. The best one to use is the Elf Archer's Mystic Blade enchantment. Note that the faded Gambler's Coin's chance to win together cannot be used to advance the opportunity at this time (it is suspected that as long as someone hits, the buff will be consumed).
3. When the output hand moves, buff yourself. Usually a sure hit, like Sniper Lens and Wyvern Reins.
4. When the output hand moves , teammates will buff the output hand. Only one buff can be applied at this time, which is usually a good opportunity for gamblers to use coins. For pure magic attacks, you can use the familiar collar.
After understanding what buffs are available, we can formulate a team by assembling buffs and core output skills. The four teams mentioned in the title are introduced below. These teams are relatively easy to use and formed early. The number of people in all teams does not exceed 3, so the remaining two positions can be used for pure survival or cavalry to increase movement speed.
Character requirements: Dragoon Hilda + any two tool men
Level requirements: None
Equipment requirements: Dragon Knight Battle Gun, Dragon Reins, White Cat-Ear Hood
The earliest team to be formed only needs to acquire Hilda from the Dragon Kingdom main line, get the Dragon Knight Battle Gun and the Flying Dragon Reins, and exchange the Sky Shard for the white cat-eared hood. The dragon knight increases the speed and charges up, and the dragon knight descends from the sky. The 4pp tool man gives the dragon knight a quick forward movement and immediately ends the charge. In addition, any tool man gives the dragon knight a shout of strength/good opportunity (it can be replaced by an ice sword book if it is heavily equipped). If you ride yourself up to the sky and flap your wings, you will definitely hit the target. It can only be regarded as a beggar's version of the instant kill flow, because the output is very low, and it only has 150 power even against ground units. However, it is still enough to bully others in the early stage when novices are pecking each other.
So the above is all about how to match the team of the King of Holy Beasts, the Dragon Rider from the Sky. Are you guys exhausted? Using the Dragon Rider from the Sky to fight high-stakes bursts is also an interesting way to play. Guys, hurry up. Go try it!