In King of Holy Beasts, if you want to obtain strong combat power, you can only obtain it by studying the game content. Here today, what the editor of Source Code.com brings to you is that in the game, you don’t know how to team up with the Holy Beast King Trinity Staff genre. If you want to solve this problem and quickly improve your combat effectiveness, then don’t miss it. This guide is brought to you by the editor of Source Code Network.
1. Witch (class change): Trinity staff (angel exchange, outrageous charging spell, three stages of high multiplier overall damage), Crimson Stone (Trinity spell requires 3ap), sniper scope, blue stone (Witch learned the first Three passives are necessary. If you haven't learned yet, you can bring feathers or teammates to help speed up to ensure that you are the first to move).
2. Toolman, back row, you don’t need to change jobs, just collect 4pp (blue stone plus dragon bone weapon from Dragon Kingdom), wear cat hat (exchange in arena or angel, can let the witch cast Trinity spell immediately) Programming: deleted The only other passives left are the Cat Hat passive and the Warlock type in the back row.
3. Wet nurse, you don’t need to change your job, you can wear a familiar collar (bought in Witch Village), a passive resurrection staff as a weapon (comes with 1pp, automatically resurrects the front row after beating), other passives are not needed, and the familiar collar programming is: the warlock in the back row. Tie.
4. Put the tool player in the front row who is beaten at will. You don’t need to change jobs. He mainly uses the starting skills. In the end, the wet nurse will revive him. The main idea is that the witch relies on her own passive grab and cooperates with the cat hat to release the charging spell to kill the opponent with AOE instantly. In the mid-term, basically everyone except the shaman and priest will die. The advantage of this configuration is that the cost is low, and the tool player can place low-level characters to upgrade or use courage skills.