What are the skills of Warhammer 40K Darktide Veterans? Some players may not know yet. Let’s take a look at the skill combinations and weapon selection recommendations of Warhammer 40K Darktide Veterans.
Warhammer 40K Undertide Empire Veteran Skill Combination and Weapon Selection Recommendations
Empire Veterans feels similar to a traditional FPS, and its skills also enhance the veteran’s shooting ability.
It can be said that the skills of veterans are all for shooting. Fragmentation grenades can control the field when encountering strange tides. Killing elite monsters restores ammunition, hits weak points to increase damage (this is very important), and increases the number of spare bullets to improve continuous shooting. ability
What is the functional positioning of the veteran? Combining his skill characteristics and the current game environment, it is to professionally kill unarmored long-range shooting monsters or light-armored elite monsters in the game, so as to reduce the pressure on teammates to resist the tide. Therefore, I personally recommend team skills. The configuration is as shown below, and other options will be listed separately and explained.
First of all, let’s talk about the core idea of this set of point additions. The skill of keeping distance can effectively improve the veteran profession’s ability to bear injuries when facing enemies. The veteran’s health bar is very low but the toughness value is very high. The threshold for this skill to take effect is very low. Basically, as long as Keeping distance from the enemy will always restore resilience, ensuring the survivability of veterans.
The sniper skill is just like its literal meaning. It increases the damage of long-range shots. In many cases, the greatest threat to players in high difficulty is actually the snipers in the distance. Elite monsters such as blood scab gunners that suppress players with continuous long-range firepower. Veterans need to attack quickly. To kill such a high-threat unit, you can basically kill it with just a few shots by combining the weak point damage increase and salvo skills.
The bio-optical aiming skill can share high-threat marks with teammates when you activate the salvo skill, so that teammates can respond and mark targets in time, and better deal with high-threat units in advance. This is very useful and can be said to be a must-have skill.
The camouflage expert skill literally means that enemies who are stationary will not prioritize you as a target, further improving the survivability and suppression ability of veterans when they need to kill elite monsters while standing still.
Or you can choose to focus firmly to reduce the resilience damage received when using skills to kill elite monsters.
For the next skill, I recommend going forward and increasing the reloading speed when killing elite monsters, because in most cases, the ammunition of elite monsters that need to be killed actually consumes very quickly after killing them. Shortening the reloading speed can effectively improve the response ability and reduce the fire vacuum period
The final skill is Counterattack, which further enhances the ability to kill light-armored elite monsters, while also increasing weak point damage and marking range.
The other two skills are chosen based on personal needs and are not fixed.
Based on the skill points just mentioned, my weapon recommendation is two sets of equipment. One set is a combination of light gun + power sword. The light gun has a low threshold for getting started, the weak point damage is good, the ammunition life is also good, the power is also good, and it can It is effective against unarmored and light-armored enemies. The power sword is used to clean up strange tides and break through armored units. When the power sword activates the energy stance, it can effectively deal with the unarmored mobs and Ogryn crushers of the strange tide. After the stance is activated, the power sword can effectively deal with unarmored and light-armored enemies. A light strike of the sword can stagger the Crusher, and the attack range is also very good.
Another set of configurations has higher requirements for alignment. Choose the combination of revolver + Kadachan Demon Claw. The revolver's high armor penetration, high damage and one-hit stagger are very good against all elite enemies, but the sight is a little difficult to use. , and the number of bullets is also low, requiring you to save ammunition at ordinary times. Choosing Devil's Claw for melee combat requires self-protection by controlling tides and blocking counterattacks to improve your survivability when there are no bullets.