In the remake of Resident Evil 4, the melee damage has always fluctuated a bit. For example, if the target is thrown from its back, it will die regardless of the blood volume. In addition, Li Sanguang's physical damage will also increase differently when facing different enemies. So today The editor has brought you a list of the melee damage data of the Resident Evil 4 remake, let’s take a look.
Note: This test does not include data related to dagger sprint slashing. The reason is that it is difficult to confirm the hit location of the dagger's dash and slash.
Daggers have two main attributes, durability and power.
By searching variables, it has been confirmed that the durability calculation formula is:
Actual durability = panel durability X1000
For example, the durability of a fully modified fighting dagger is:
2.2X1000=2200 points
The following is the durability that some actions require:
Jab: 6X durability factor
Slashing: 12X durability factor
Block: 30X durability factor
Break free: 180X durability coefficient
Breaking the neck and breaking free: 250X durability coefficient
Execution by falling to the ground: 150X durability coefficient
Execution: 160X durability factor
Assassination: 50X durability factor
For dagger-related attacks, the damage value is directly related to the power of the panel.
The currently known algorithms are as follows:
Stab and slash damage: Power x 200 x damage coefficient
Escape damage: Power X500X damage coefficient.
Arbitrary execution: power
Assassination: Unknown, no target has been found that can carry out the next assassination attack.