In the remake of Resident Evil 4, the melee damage has always fluctuated a bit. For example, if the target is thrown from its back, it will die regardless of the blood volume. In addition, Li Sanguang's physical damage will also increase differently when facing different enemies. So today The editor has brought you a list of the physical damage data of the Resident Evil 4 remake, let’s take a look.
As usual, let's make it clear first, physical skills have critical damage, and it is 4 times the critical damage.
300X damage factor X 4 times critical damage (if triggered).
For example, in expert difficulty, Leon's physical damage to villagers is 300X0.6=180. If a critical hit is triggered, it's 720.
This algorithm is consistent for all targets including chainsaws and NTRs.
Also, although Leon has at least 4 kinds of physical movements, the damage of three of them is the same.
The damage caused by a fall from the back is unknown, because all targets killed by a fall from the back will be killed regardless of their health. Perhaps being thrown from the back is as much a judgment of death as execution.
What's interesting is that as the strength of the enemy soldiers increases, not only does Leon's weapons improve, but his physical strength also continues to increase.
When entering the castle, its physical damage will be increased by 50%.
After encountering Louis, the physical damage will be 100% higher than the initial one.
Two things are unclear. One is the specific time point when the physical damage will be increased, and the other is whether it will be further increased after this. Considering that when fighting against mercenaries after rescuing Ashley, the physical damage is 200% of the original, it is speculated that there will be no further improvement.