HevEn is a small game engine based on Tesseract Engine http://tesseract.gg/ total restructured.
The source code by Hevedy https://github.com/Hevedy is under the zlib license https://github.com/Hevedy/HevEn/blob/master/LICENSE.
The media content by Hevedy https://github.com/Hevedy (Art, Textures, Models, Musics, Sounds... etc) under the Creative Commons Attribution 3.0 Unported License https://github.com/Hevedy/HevEn/blob/master/LICENSE_Media. (Excludes Fonts, license in their folders).
Deferred Shading.
In-Game Level Editor.
Octree BSP Style Modeling Tool.
Occlusion Culling.
Physics (Limited Physics to Pawns).
Ragdoll Physics.
Audio (Stereo Positional System).
Particles.
Networking (Client-Server).
Pointlights.
Spotlights.
Directional Light.
Volumetric Spotlights.
Real-Time Global Illumination for Directional Light.
SSAO (Screen-Space Ambient Occlusion).
SSR (Screen-Space Reflections).
HDR (High Dynamic Range).
Tonemapping.
Bloom.
MSAA.
SMAA.
TAA.
FXAA.
Packaged Textures RGB Support.
UI/Menus Samples.
Custom Shaders Language.
Custom Scripting Language.
OpenGL 3.0.