Minimum configuration:
Operating system: Windows 10 64bit
Processor: Intel Celeron G1820
Memory: 8 GB RAM
Graphics card: Intel HD Graphics 4000
DirectX version: 11
Storage: 5 GB required
Free space sound card: DirectX Compatible
1. Each operable character has different combat characteristics
Lullaby for the Dead has designed different attributes and characteristics for each character according to their personality and image.
In addition to the all-round protagonist, Hazel, who joins as the leader of thieves in the plot, has the typical characteristics of a full-speed melee thief. He has the largest movement range and the fastest action speed. In some battles, he can even defeat the opponent in one round. It takes two actions within the action round, but its basic attack and defense values are relatively low. At the same time, as the character level increases, you can also learn various dodge passive skills.
In contrast, Alulu, who tamed the little white tiger in the plot and rode on the tiger's back to fight, has the characteristics of high defense and low movement (is it because the tiger is too big and runs slowly), but it also has With its special attack on obstacles, it can basically clear an obstacle with one slap (other characters basically need at least 2 rounds of attacks to destroy it).
One of the twin bows and arrows is good at attack and the other is good at defense. They can only hit long-range enemies but cannot hit close enemies.
Therefore, when fighting, players need to reasonably arrange tactics and character positions based on the characteristics of each character, pay attention to the sequence of actions, and guide the battle process in a direction that is beneficial to their side.
2. Development of character attributes and skills
Not all players may participate in every battle in the game.
Before entering the battle, players can choose the participants in this battle, but some personnel will be set to participate in the battle permanently or not according to the plot arrangement.
In addition to gaining experience every time you attack and defeat enemies in battle, a large amount of one-time experience will also be provided after each battle. This kind of plot-breaking experience can be obtained by everyone regardless of whether they participate in the battle or not.
As the character level increases, each character will automatically acquire some unique characteristics (such as dodge passive, etc.), and gradually unlock the number of combo stages and killing skills when attacking.
After completing the battle, in addition to gaining experience to improve your character's level, you can also gain a certain amount of "BP" points. This "BP" point is similar to the skill points in other games. Players can choose to use these points to improve the character's attack, physical defense, and magic defense. Different characters have different BP requirements for improving the three attributes. For example, the defense-oriented Alulu has the lowest requirements for physical defense BP points, only 30 points, but the requirements for attack points are quite high.
Since the BP that can be obtained in each battle is limited, it depends on the player's choice whether to enhance each attribute equally, focus on improving strong attributes, or strengthen weak values.
However, if you are a player in easy mode, I suggest you just add all the attack points. If the difficulty is not high, attack is the best defense. If you defeat it first, you don’t need to worry about defense (laughs).
3. Combos and power in battle
The game also sets up a multi-stage combo system. When the character uses basic attacks/treatments, a gradually shrinking circle will appear. Clicking at any time when the circle appears will trigger the next stage of the attack, resulting in a higher total damage. hurt.
If you click just when the circle is shrunk to its smallest size, you can slightly increase the character's energy value.
If you have played Japanese RPGs frequently, you will be familiar with the attribute of strength. You can accumulate strength points by successfully comboing or being attacked in battle, and when you have 100 strength points, you can use the character's personal final move.
In the early stages of the game, when the character has not yet learned his special moves, the accumulated energy can increase the number of attack combos. As the character levels up and acquires more combo segments, the last attack will consume energy. After learning the special move, only the last move consumes energy.
At the same time, each character will also learn some passive skills that use their strength. For example, the archer twin who has an attack growth tendency will learn a passive skill after the character reaches a certain level. The higher the strength, the greater the attack bonus. high.
Therefore, when attacking in multiple stages, it is also a combat strategy to stop the combo after hitting a certain stage. Maintaining strength appropriately is also a combat strategy.
4. Combined synergy attack skills of two-person ultimate moves
In addition to using the energy value for personal special attacks, it can also be used to perform coordinated attack skills for two people.
When the initiator of the attack has 100% full vigor and the assister has 50 vigor, the two people can launch a double attack skill within a certain range. Collaborative attack skills are generally range skills, which not only do excellent damage, but also come with various debuff characteristics.
For example, in addition to the range damage, the collaborative attack skills of the protagonists Bai Huang and Hao can also eliminate 50 of the enemy's vitality value, which can effectively reduce the damage received by oneself (if the opponent's vitality value is high, it is easy to use combos to cause high damage to oneself). amount of damage).
The collaborative attack skills of the two sisters Elulu and Alulu are range recovery skills, which are not only very useful for multi-person health crisis, but also can restore blood volume at a longer distance (general recovery skills can only Apply medicine close to the body).
Not everyone can assist with this double-attack skill, only some specific combinations can be used, and it is easy to understand the arrangement of the targets based on the game plot.
5. Other parts of the war chess system: regret chess system and hidden props
Lullaby for the Dead comes with a regret chess system. When encountering an unfavorable situation or making the wrong move, you can choose to revert to the number of steps specified by the player, which can be said to greatly reduce the difficulty of chess.
In addition, there are some hidden collectibles in the battle scenes.
Do you still remember some obstacles with health bars on the battlefield? By breaking these obstacles, you will get some hidden collectibles or some equipment after clearing the level. Players who want to collect can consciously break down all obstacles during the battle. It doesn't matter if you don't clear it all on the spot. All battle levels can be challenged again and again later.
It can be seen that this game has a very rich design in terms of war chess gameplay, plus a rich variety of combat moves and multi-stage combos. Therefore, even if it is not the main part of the game (the main part is of course the ADV part of the plot), it is still fully playable.
30+ hours of story and gameplay
Thoughtful, flexible, and active tactics - RPG combat
Dynamic chain attack and gorgeous cooperative chain
New auto-save feature
Customizable keyboard and mouse controls
Unforgettable, evocative soundtrack
A narrative with a moving ending