1. Create a new 400×400 pixel file with RGB mode and white background.
2. Open the channel panel and create a new Alpha1 channel.
3. Select the text tool, then select the Wingdings font, enter the * character on the keyboard, and get an envelope pattern.
4. Execute the menu Filter>Blur>Gaussian Blur with a radius of 2 pixels.
5. Press CTRL+D to cancel the selection, then return to the layer panel, select the background layer, execute the menu Filter > Render > Lighting Effects, select the Alpha1 channel, and other settings are as follows:
6. Press the OK button to get the following effect:
7. Then execute the menu Layer > New Adjustment Layer > Curves, or directly press the adjustment layer button below the layer panel to select the curve inside.
8. Make the following settings in the pop-up curve setting box:
9. Press the OK button to get the following effect:
10. Select the background layer, then select the menu Image>Adjustments.>Variations and select twice to deepen the blue color.
11. Press the OK button to get the following effect:
12. Merge all the layers and double-click the background layer to make the background layer a normal layer. Then select the rectangular selection tool and drag a rectangular selection box that fits the size of the envelope according to the edge of the envelope. Then select the Polygonal Lasso Tool, press the ALT key, and select the envelope. The effect is as follows:
13. Then select the menu Select > Modify > Expand and exaggerate the selection to 4 pixels.
14. Press Ctrl+Shift+I again to invert the selection, and then press the DEL key on the keyboard to delete the excess. Get the following effect:
15. Execute the menu layer style or double-click the layer to set it. First set the projection, the settings are as follows:
16. Then set the bevel and relief as follows:
17. Then set the contour lines as follows:
18. Press the OK button, and finally we will get an envelope with a metallic texture and strong texture.
19. Of course, we can also adjust the final effect in the Add menu > Adjustment > Hue/Saturation, so that we can get more effects.