Later, I successively used this method to create works such as mechanical spiders, bullets, and motorcycles. They looked different, but the painting methods used were similar.
Generally speaking, the drawing method consists of three steps: establishing a sphere-deformation-fusion combination. The most difficult part is the deformation step, and the Liquify tool solves this problem.
From the process mentioned above, you can see that the liquefied drawing method is much more efficient than traditional drawing. If you want to get a three-dimensional shape with the traditional drawing method, you need to draw it one by one. The entire picture needs to be drawn as many as there are sides. noodle. One by one, a lot of time has passed.
In the liquefaction painting method we are talking about, we only need to establish a basic spherical shape, which can satisfy all three-dimensional paintings. We can repeatedly copy this sphere, use the liquefaction filter to deform it to match the desired shape, and finally combine the multiple deformed spheres using masks to fuse them together. You get an object with a strong three-dimensional feel.
If you want to draw a three-dimensional cartoon, this method is perfect! The naturally smooth and smooth surface is very suitable for spherical three-dimensional sculptures.
It is not difficult to use this method to complete photorealistic paintings, because it is very simple to use it to express the three-dimensional texture of many curved surfaces.
Let's learn the first step first - creating a basic sphere.
We can use a circular selection and gradient to draw a sphere, create an 800*600 white background file, use the Elliptical Marquee Tool, press the Shift key to draw a perfect circular selection, use the Gradient Tool, and set the gradient as shown below:
Create a new layer and use a radial gradient to pull the gradient from the upper left corner of the middle of the ball to the lower right corner to form a sphere. This sphere feels like the texture is not strong enough, because it does not have sharp highlights and reflections, and is a bit like a dirt ball. To bring out the texture, we must draw sharp highlights.
Of course, if the surface of what we draw is rough, we don't need to create so many highlights and reflections. This point must attract attention. We cannot follow the script and determine the operation steps based on the actual situation.
Create a new layer and use a brush to draw the reflections of the highlights and shadows. After the adjustment is satisfactory, merge the sphere and the highlight layer to obtain a basic sphere.
This sphere is the basic material we will use later.