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renderings |
The purpose of this assignment is to practice my technical proficiency. I don't have a specific purpose, I just want to integrate the natural landscape into the city.
The pictures I use basically come from the Internet, except for this main city picture, which I bought from Fotolia.
All you do here is flip it, adjust its position, and finally crop it to what you see, then use Hue/Saturation to adjust the color.
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Figure 1 Material picture color matching |
Specific parameters:
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Figure 2 Color adjustment parameters |
Now let's get started with environment rendering. Give the city a new sky (the cloud image comes from Google. The original author did not explain the sky processing here. Readers can create satisfactory effects through filters, layer styles and color adjustments).
At this stage, I started to "kill" some buildings and glass etc. to make the city look like it had suffered a disaster. (You can see the detail processing and the tools used in the picture: brush, dodge, and burn tools)
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Figure 3 Adding sky background |
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Figure 4 Eliminate some buildings and glass |
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Figure 5 The tools used are: brush, dodge, and burn |
Flooding - Adding water to a city is a complex process that requires taking care of reflections and reflections of objects. The final effect is a mix of images of rivers, ponds, etc.
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Figure 6 Adding water reflection and reflection |
Partial water texture treatment.
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Figure 7 Watermark processing |
Blending between different layers is done using layer blending modes.
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Figure 8 When applied to pond and river materials, the setting modes of different layers |
To add a human subject to this painting, I also used the Dodge and Burn tools, as well as the layer blending mode. As you can see, each part comes from different pictures, try to make them perfectly combined.
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Figure 9 Adding a character subject |
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Figure 10 Part of material image application |
Vegetation, when added, can make a city look like it has been flooded.
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Figure 11 Adding some vegetation makes the city look like it has been flooded for a long time. |
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Figure 12 Application examples of vegetation materials |
Finally, you can see the whole process of making a set of pictures.
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Figure 13 Full playback of the above production process |
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Figure 14 The final effect |