This tutorial mainly introduces the production of the background part. The general production process: first use filters to create some texture effects, then refine the texture part to make the texture we need, and then adjust the overall color.
Original picture
final effect
1. Open the original image material, create a new layer and fill it with color: #A0A9B3. The effect is as shown below.
<Figure 1>
2. Create a new layer, press the letter "D", return the front background color to the default black and white, and then execute: Filter > Render > Clouds, the effect is as shown in Figure 2, then change the layer blending mode to "Overlay". Add a layer mask and use a black and white radial gradient to create a transparent effect, as shown in Figure 3.
<Figure 2>
<Figure 3>
3. Duplicate the current layer and change the layer blending mode to "Screen". The effect is as shown below.
<Figure 4>
4. Set the foreground color to: #EAF1F8 and the background color to: #ADC6EE. Create a new layer and execute: Filter > Render > Clouds. The effect is as shown in Figure 5. Then change the layer blending mode to "Soft Light". Create a curve adjustment layer again, set the parameters as shown in Figure 6, and the effect as shown in Figure 7.
<Figure 5>
<Figure 6>
<Figure 7>
5. Create a new layer, press Ctrl + Alt + Shift + E to stamp the layer, then change the layer blending mode to "Difference", add a layer mask and use a black and white linear gradient to make the lower part transparent. As shown below.
<Figure 8>
6. Create a curve adjustment layer. The parameter settings are as shown in Figure 9-11, and the effect is as shown in Figure 12.
<Figure 9>