This article was originally created by DE Huolang, a Chinese tutorial network. Please keep this information when reprinting!
renderings
material:
Material 1
Material 2
Material 3
Material 4
Material 5
1. Delete the background and adjust the hue and saturation. Select Color, Hue 49, Saturation 41, and leave everything else unchanged.
2. Create a new layer and fill it with black, change the opacity to 50, then add a mask with feathering of 80, and then invert the fill black selection.
3. Invert the selection. Stamp the layer and adjust the brightness and contrast to brightness 15 and contrast 27 and then cancel the selection.
4. Cut out the stone and place it in the landscape to copy 1 layer. Change layer 5 to brightness and change the copy of layer 5 to soft light (the effect is as shown in the picture)
5. Pick out the eyes, remove the color and adjust the hue and saturation. The hue is 62 and the saturation is 47. And adjust the size.
6. Duplicate the 4th layer of the eyes, change the decolorization mode of the eyes and eye copies to soft light. Eye copy 2 mode, normal eye copy 3 to linear dodge, and make copy 2 and copy 3 smaller.
7Pick out the water waves
8. Change the layer mode to Soft Light. I found that the effect was not obvious, so I copied it one more layer.
9. Open the waterfall chart and adjust the blue channel parameters of the waterfall to 43 0.19 243 (from left to right)
10. Use the extraction tool to cut out the waterfall and force the foreground color to white.
11. Pull in the composite image and modify the waterfall. Delete some unnecessary parts and use the repair tool to fill in some necessary parts. In order to blend in better with the eyes, change the mode to strong light.
12. Create a new layer and fill it with white. Then add the noise parameter which is 23 Gaussian step-by-step monochrome.
13. Use the Burn and Dodge tool to paint.
14. Change the layer mode to Color Burn and complete.