1. Create a new 600x300 pixel file in Photoshop, rgb mode, 300dpi resolution.
2. Create a new layer 1 and set the foreground color to r: 115, g: 125, b: 130 to fill layer 1. Execute menu-Filter-Texture-Particles, set the intensity to 25, contrast to 50, and select Spray as the particle type (Figure 1).
Figure 1
3. Execute menu - Filter - Blur - Gaussian Blur, set the blur radius to 2 pixels, then execute menu - Filter - Artistic Effects - Palette Knife, set the stroke size to 50, and set the line details to 3. Softening is set to 0 (Figure 2).
Figure 2
4. Execute menu-Filter-Rendering-Lighting Effect, select directional light as the lighting type, set the parameters as shown in (Figure 3), and after completion, as shown in (Figure 4).
Figure 3
Figure 4
5. Execute menu-Image-Adjustment-Brightness/Contrast, set the contrast to 30, and press ctrl+i to invert the image color (Figure 5).
Figure 5
6. Create a new layer 2, set the foreground color to white, use the brush tool to smear some white lines around the image (Figure 6), execute the menu-Filter-Brush Stroke-Spray Stroke, and change the length of the line Set it to 20, the spray radius to 25, and the stroke direction to horizontal (Figure 7).
Figure 6
Figure 7
7. Select the magic wand tool, click on the black part that appears after the spray stroke anywhere on the white line, execute the menu-Select-Select similar, and delete the selected part. Then execute menu-Filter-Stylize-Diffusion, set the default settings, and press ctrl+f to repeat 5-6 times (Figure 8).
Figure 8
8. Execute menu-Filter-Noise-Middle value, set the radius to 3 pixels, make a copy of layer 1 as a copy of layer 1, hold down ctrl and click on layer 2, and float the selection Delete the selected area in copy 1, double-click the copy of layer 1, check the bevel relief effect, set the size and softening to 0, and leave everything else unchanged (Figure 9).
Figure 9
9. Set the foreground color to white and the background color to black, fill layer 2 with the foreground color, execute menu-Filter-Rendering-Clouds, then execute menu-Filter-Brush Stroke-Splash, and set the spray color radius Set the Smoothness to 25 and 15, and change the blending mode of this layer to Overlay (Image 10).
Figure 10
10. Copy layer 2 as a layer copy, execute menu-Filter-Stylize-Lighten Edge, set edge width to 1, edge brightness to 20, smoothness to 1, and finish this layer Change the blending mode to Exclude and set the layer's opacity to 50% (Figure 11).
Figure 11
11. Create a new layer 3, use the brush tool, set the stroke size to 1 pixel, and draw some random irregular lines along the peeling area of the wall surface to make cracks on the wall. After painting, use smear Use the tool to lightly smear the end of the line so that the crack can have a good transition from the wall (Picture 12).
Figure 12
12. Double-click this layer, check the Drop Shadow effect, set the Distance to 0 pixels, the Blocking to 0%, the Size to 5 pixels, and set the layer's opacity to 15% (Figure 13).
Figure 13
13. Copy Layer 1 as Layer 1 Copy 2, and place it at the top of the layer panel. Execute menu-Filter-Rendering-Lighting Effect. Set as shown in (Figure 14). After completion, mix this layer. Change the mode to Color Burn. Okay, now you only need to adjust the color of the image on the top layer 1 and copy 2. The adjustment method can be achieved by using the menu-image-adjustment-color balance, and You can appropriately reduce the transparency of this layer to increase the brightness of the wall (Figure 15).
Figure 14
Figure 15
14. If you delete the mottled areas of the wall, add brick shading to the bottom layer of the layer, and then adjust the colors of the upper layers, you can make the wall look more realistic. (Bricks The production has appeared in previous tutorials). (Figure 16)
Figure 16