Earlier we introduced sketching , rendering , depiction of the underwater background and the production of bubble brushes . Today we complete the last step - the expression of the underwater light effect .
The lighting effects on the shark's back were created to mimic the refraction of sunlight through the water. We create a new Photoshop layer on top of the shark layer, then select the layer's screen mode, it's easy.
Using the airbrush tool and 75% grayscale, I scribbled some light effects on top, remembering to follow the shape and volume of the shark. (It is helpful to use image references when rendering this effect). Then put the random doodles on it, soften the edges with an eraser, and create a fading effect to the edges of the shark's body. Adjust the layer's opacity until you get the effect you want.
Summarize
I use a number of techniques to create shark encounters and have great fun applying them to create themes. The method of overlaying colors on grayscale is very, very useful here and I recommend it. Drawing isn't the only way, but it's the best way to add to your toolbox.
Attached: Simon Lissaman’s self-report
I was born in Australia in 1973 and studied painting since I was a child. My artistic inspirations and influences include Ron Smith, Will Simpson, Boris Vallejo, Frank Frazetta, Uderzo, Hergé, Rodin, Frank Cho and Michael Whelan (all names).
My introduction to digital art was on a 3D animation course at the School of Interactive Performance in Canberra. Through this course, I got a job as a 3D artist at a computer game company. Although I do some 3D work, a lot of my work involves concept art and illustration.
Some of my other interests are architectural models, photography and film drama. I am an experienced actor with 20 productions, I design productions, work behind the scenes, and dress as an actress in the production Jesus Christ Superstar.