Earlier we introduced sketches and "rendering" from plane to three-dimensional. Today we will describe the underwater background of the work.
Seawater is much simpler than I thought. I started by making light and dark blue, using linear tilt to make the blue light image. (Fig 4) Very fast, very good.
I really liked the image of sunlight penetrating underwater, so I decided to put some in there. Using Photoshop's standard stain brush, brush through those clouds so that they focus on the brightest areas of the background. These clouds are the basis for light formation. (Fig 5)
The next step is to edge the clouds into rays. Use the blur tool. I used motion blur, but it was tedious to do so. Add a small amount of light using Radial Blur by making the light blend to one point. Radial blur magnifies the blur, and use this option to move the center of the blur to the lower left corner. This adds streaky clouds to the light. (Fig 6)
Just add the layer on top and change the opacity until it looks right (Fig 7).
Surface reflections are very simple. Use the lasso tool to create waves and ripples, and feather them to 25 pixels. Create a new screen layer and fill it with a light blue color. (Fig 8)
In the next section we will introduce the production of bubble brushes.