<Figure 2>
3. Execute the menu: Filter > Rendering > Lighting Effect. The parameter settings are as shown in Figure 3, and the effect is as Figure 4.
<Figure 3>
<Figure 4>
4. Create a new layer and press Ctrl + Alt + Shift + E to stamp the layer, execute the menu: Filter > Blur > Gaussian Blur, the value is 10, confirm the lake, and change the layer blending mode to "Soft Light". Change the opacity to: 60%, the effect is as shown in Figure 5.
<Figure 5>
5. Create a new layer with fill color: #92D6FF, then change the layer blending mode to "Color Burn" and the layer opacity to: 60%, the effect is as shown in Figure 6.
<Figure 6>
6. Create a new layer and press Ctrl + Alt + Shift + E to stamp the layer, and then change the layer blending mode to "Screen" to achieve the effect as shown in Figure 7.
<Figure 7>
7. Create a new layer and press Ctrl + Alt + Shift + E to stamp the layer, execute the menu: Filter > Blur > Gaussian Blur, the value is 3, then change the layer blending mode to "Overlay", and add the layer Use the black brush tool on the mask to paint the overly bright parts of the character's face. The effect is as shown in Figure 8.
<Figure 8>
8. Create a new layer and press Ctrl + Alt + Shift + E to stamp the layer, use the Topaz filter to sharpen it, and then adjust the overall color to complete the final effect.