This example introduces the use of PS to create a porcelain texture effect on the character's skin. The final effect is mainly achieved through dermabrasion, color removal, plastic packaging, layer blending mode, color levels, hue saturation, color balance, etc. Friends who like it You can try it~~
Original picture:
Effect
1. Open a picture. The first step is to microdermabrasion. There are many methods of microdermabrasion. You can use them freely. In short, the smoother the skin, the better (do not retain the details of skin pores).
My favorite method is: copy a layer/blur the surface (radius 8 threshold 15)/layer opacity 50%/use a soft-angle eraser to erase areas such as eyes, mouth, hair, etc. that do not need to be polished/merge layers (as a last resort) For this reason, because my computer configuration is not professional, if I keep the layer stamp, the cache will be too large and the cache will crash)/Copy another layer/Map filter/Layer opacity 50%/Use it for eyes, mouth, hair and other places that do not need to be polished. Soft eraser erases/merges layers. Reduce saturation as appropriate. Blur tool to refine details.
2. Copy another layer below/Decolorize/Filter Plastic Packaging/Layer Filter
The settings are as shown in the figure: